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Eternal Man [EE]

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9th January, 2012 at 05:27:20 -

Late night, messing around with an old idea, thought I'd share to keep things rolling.

All input is welcome, mind though that the bg's are just placeholders to test the feel.

Think wonderboy-ish/metroidvania-ish thingy.

Image

Cheers!
//EE



 
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nim



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9th January, 2012 at 05:49:22 -

I really like how it looks so far. Is there any more info?

 
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GamesterXIII



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9th January, 2012 at 07:13:08 -

Awesome! I'm really envious . . . I can't do character designs at all .

I think the room needs some more spice though, it looks rather bland at the moment. Maybe another color to brighten it up. . . . maybe some torches/foliage/lights/beams/cracks/barrels .



 
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Ski

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Candy Cane
9th January, 2012 at 10:29:06 -

Looks cute Also made me think of...

Image



 
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Eternal Man [EE]

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9th January, 2012 at 14:37:58 -

Thanks for your comments!

@Nim: There's actually a ton of more info, I've been planning/writing/drawing/spriting/programming on and off for quite some time on this idea. It's one of those dream projects of mine, that's the only reason I've returned to the idea during the years. I've been hesitant to make a project page about it until I had something more substantial to show in terms of screens and such.

To sum up the story:

"The Tale of a Mystic Knight
on a Quest
To Save a Loved One..."


As I said, Wonderboy-ish/Medtroidvania-ish.
The player explores the different areas/dungeons, finding new items and abilities to unlock new areas.
The game will be focused on exploration with arcade feel fighting using several different types of weapons, attacks and sub-weapons as our hero unravels the mystery surrounding the strive for the missing loved one.

I'll give a real description when I make that project page.


@GamesterXIII: Glad to hear you like the design! The room does indeed need a LOT more spice. One of the aspects of the game will be exploration, so each area and every room will be unique and enjoyable in it's own way. The current room is simply one step up from single colored blocks to test the engine.

@Adamamn those Lego people!
"Heroica" has been my project name for this idea for a long time before Lego(obviously through espionage) sToLe mY NaMe!!1
JK, though I have to admit that I got quite stumped when I first saw Lego's Heroica series.

About that, do you people think I should/could keep the name? I've grown quite attached to it through the years, and it fits the theme of Heroism rather well.
All and Any input is welcome.

It's always fun to end posts with a screen, so Cheers!

Image

//EE

 
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Duncan

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9th January, 2012 at 15:16:14 -

Awesome art!

It sounds like you're going for a more non-linear, Wonderboy 3/Metroidvania feel. I have a lot of love for Wonderboy 2 personally, I'd love to try doing something like that sometime; in fact, there's already a great klik game in the style called Wandering Fighter

 
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Hayo

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9th January, 2012 at 17:08:37 -

Absolutely lovely

 
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Eternal Man [EE]

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10th January, 2012 at 00:09:29 -

@Duncan: You're spot-on, and I love Wandering Fighter!

@Hayo: ^^

On another note, I had this game in mind when making the scrolling engine with Zephni; http://create-games.com/download.asp?id=8428

And lastly, just thought I'd dump another screen to show off the almighty Mace!

Cheers!

Image

//EE

 
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Ski

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Candy Cane
10th January, 2012 at 03:48:56 -

Video

 
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Eternal Man [EE]

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10th January, 2012 at 14:28:57 -

Never done a vid before actually, so I'll look into that after I've mopped up the last details on a particular animation.

Also, realized that keeping "Heroica" as name would cause some confusion, plus the fact that there's that little 'tm' at Lego, so I decided to name it properly.

It's now called...!

H€RÖIKA!

...

Ha ha, no, It's actually called "Road To Damascus".

Thanks for all comments!
I'll be back when I'm raging over how the h*** to make a vid.

Cheers!
//EE

 
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Sketchy

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10th January, 2012 at 15:10:49 -

Very cute sprites. Kind reminds me of something, but I'm not sure what - "Wonder Woman" but with blonde hair?
And technically that's a flail, not a mace.
Anyway, good job - I look forward to seeing how this turns out

I'd stick with the "Heroica" name - Lego didn't invent the name, and your product is different enough that it wouldn't infringe on their copyright in any way.

 
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Eternal Man [EE]

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10th January, 2012 at 16:11:30 -

Wonder Woman you say?

Actually, it has a solid shaft, so I believe it is in fact a mace(a flail being more ball'n'chain-ish).
(The solidness of the shaft doesn't really translate well in the angle seen in the picture though)

I'm gonna think hard about the name. I've been referring to it as Heroica since I first came up with it, but Road to Damascus would be a very clever title so to speak, since it involves the all so important story at several layers. Perhaps keep RtD as an undertitle? Don't know really
But thanks for your input!
Glad you like it!

And since I like screens, here's another!

Cheers!

Image

//EE

 
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Sketchy

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10th January, 2012 at 16:46:50 -

It looked like a chain in the first pic, but I stand corrected
I like how you colour-coordinated your debugging counters - considering how many people release finished games using the default counter for scores/lives/etc...

 
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Eternal Man [EE]

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10th January, 2012 at 17:07:11 -

Haha! Thanks!
Yeah, I usually tend to over-design my debug interface for no reason.

To not spend to much time managing counter-gfx and such I use a string instead, like;

"Turn Value:"+Str$(Turn Value( "Active" ))
+NewLine$
+"Door Value:"+Str$(Door Value( "Active" ))

And then play around with different fonts and purdy colours.
Quick and easy on the eye

//EE

 
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Fish20



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11th January, 2012 at 02:46:16 -

So is he inside or outside of the castle?

 
All your base are in another castle, take this.

Eternal Man [EE]

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11th January, 2012 at 05:01:40 -

I'd guess screens 1, 2 & 4 are inside and 3 is on he castle walls. Since what you're seeing is simply the debug area I haven't given it much thought really.
The 'real' areas will be made externally in a level editor I'm putting together.

I'm mainly using it as a graphics test at the moment. It's quite a chore to make combo animations for the several different types of weapons, special attacks for each, the five billion ways that damn cape can blow and putting it all together in a neat fashion in the engine.

It'll probably be a while before I'm finished with this sprite, but I'm positive the end-result will be quite nice.

Cheers!
//EE

 
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Del Duio

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11th January, 2012 at 17:49:56 -

Looks good, EE!

As for making a billion weapon animations please don't forget you can use the color replacer events to save yourself a lot of time if you have some similar-looking weapons or armor or whatever. (Replace the grays of a short sword with some greens and boom you have a dragon sword, etc.)

And I too think your guy has a mace and not a flail. A flail is a ball and chain but a mace is a solid heavy head mounted on a stick. Or at least that's what I always thought the difference was.

 
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Eternal Man [EE]

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19th January, 2012 at 02:13:11 -

I've been doing some character animation inbetween heavy uni stuff, just thought I'd share another screen for those of you who like it.

Because more, is more.

Image


I don't know if you notice, due to the BIG PIECE OF METAL in front of it, but I've redone the hair from scratch to better fit the spiky style seen in full profile. Plus I've tweaked the colours a bit, trying to put some more contrast in there.

By the end of the month I'm planning to have the project page up.

Cheers!
//EE

 
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AndyUK

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19th January, 2012 at 02:25:13 -

I hope you add a larger variety of tiles. Just to break up the repetition.

 
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Eternal Man [EE]

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19th January, 2012 at 02:47:49 -

Oh absolutely! This is still just an engine and animation test frame. The tiles atm are just instead of solid coloured blocks!

 
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GamesterXIII



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19th January, 2012 at 03:10:07 -

Keep the name. Simple and easy to remember. As a completed game I'd definitely think of this as "Heroica" before I thought of some yellow brick-men.

If you feel really bad you could always add a "second" title under it.

IMO the color scheme for the tiles in the most recent screenshot really seems to clash. I just don't think those 2 colors for the bricks go well together.

Edited by GamesterXIII

 
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Eternal Man [EE]

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19th January, 2012 at 03:29:43 -

Thanks for the input on the name! I haven't decided entirely yet, we'll see what I end up naming the project page.

The two types of tiles seen in the screenie weren't intended to be paired, I just needed a quick colour break from all the blue foreground tiles. (If you'll notice, the background tiles are the same as in earlier screens, that's why they don't match that good colourwise, purple-ish would be great, or red!)

Cheers!
//EE

 
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s-m-r

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19th January, 2012 at 12:30:38 -

Makes me think of Crystalis, Faxanadu, 8 Eyes, Astyanax, and Zelda II all from the NES. I'm liking the look a lot.

 
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Simon Czentnár



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26th January, 2012 at 10:34:07 -

It looks cool!

 
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26th January, 2012 at 20:56:01 -

nice!

DO NOT STOP!

 
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Chimera [EE]



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19th March, 2012 at 19/03/2012 22:19:48 -

Keep working you scoundrel you!
There are some nice tracks coming along, longing for a game to be put in

 
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23rd March, 2012 at 23/03/2012 12:56:23 -

I'm really looking forward to seeing more! To be honest, I was expecting a Lego themed game, but thats only because the kids are all about Lego Heroica right now. I say keep the name, as long as the graphics and logo are not Lego-style, its fine. Heroica is used lots of places other than Legoland.

From wikipedia;

The page "Heroica" does not exist. You can ask for it to be created, but consider checking the search results below to see whether the topic is already covered.
Matamoros, Tamaulipas (redirect from Heroica Matamoros)
Matamoros, officially known as Heroica Matamoros, is a city in the northeastern part of Tamaulipas , in the country of Mexico It is ...
58 KB (8,125 words) - 07:30, 18 March 2012

Venezuela Heroica
Venezuela Heroica is a Venezuela n novel. It was written by Eduardo Blanco and published in 1881. It is Blanco's main work, and presents ...
1 KB (153 words) - 05:08, 17 October 2011

Izatha heroica
Izatha heroica is a moth of the Oecophoridae family. It is endemic to New Zealand , where it is widespread in the South Island, but ...
1 KB (152 words) - 02:43, 15 December 2011

Heroica Escuela Naval Militar
The Heroica Escuela Naval Militar is the officer training academy of the Mexican Navy . It began operations on 1 June 1897 with a group ...
2 KB (198 words) - 00:55, 5 July 2011

Nogales, Sonora (redirect from Heroica Nogales)
Heroica Nogales (eˈɾoika noˈɣales), more commonly known as Nogales, is a city and its surrounding municipality on the northern border of ...
9 KB (1,225 words) - 04:06, 20 March 2012

Zitácuaro (redirect from Heroica Zitácuaro)
Zitácuaro (Officially known as: Heroica Zitácuaro) is a city in the Mexican state of Michoacán . The city is the administrative centre ...
8 KB (1,110 words) - 05:15, 12 March 2012

Veracruz, Veracruz
Veracruz, officially known as Heroica Veracruz, is a major port city and municipality on the Gulf of Mexico in the Mexican state of ...
58 KB (8,113 words) - 00:02, 23 March 2012

Anacamptis papilionacea (redirect from Vermeulenia papilionacea var. heroica)
heroica (E.D.Clarke) Szlach (2001) Anacamptis papilionacea is a species of orchid . It is commonly known as Butterfly orchid .: ...
1 KB (113 words) - 22:05, 10 September 2011

Tlaxiaco (redirect from Heroica Ciudad de Tlaxiaco)
The city is formally known as Heroica Ciudad de Tlaxiaco("heroic city") in honour of a battle waged there during the 1862–67 French ...
10 KB (1,124 words) - 05:55, 14 March 2012

Puebla, Puebla (redirect from Heroica Puebla de Zaragoza)
In 1950, by decree of the state congress, the city received the title of Heroica Puebla de Zaragoza. In 1977, the federal government ...
63 KB (9,136 words) - 02:36, 13 March 2012

And that's just half of the first page If you plan on making sequels or add-on/expansions, you can always subtitle it as HEROICA: Road to Damascus.

Edited by infinitum3d

 
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