The Daily Click ::. Forums ::. Klik Coding Help ::. Unlocking my old locked KnP and TGF games

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Eight Bit Battle Cat


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26th August, 2011 at 19:15:24 -

Hey. I've searched everywhere and haven't been able to find info on it even though I know I've seen it on this site. Is there a way to unlock my old games? I've been so dumb as to lock them and now opening the old files is the only way for me to play them again.

Can anyone offer advice?

New tracks out!

Jon Lambert

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26th August, 2011 at 23:48:24 -

Unfortunately, you'll have to hear the same answer I received long ago (assuming you run all the forum posts you find through text-to-speech software first). Clickteam had a program that would unlock those files, but they lost it in a hard drive crash long ago.

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Eight Bit Battle Cat


VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
27th August, 2011 at 18:17:18 -

Aw that sucks I wonder what would happen if you took an old game, opened it in TGF1 and saved it as a locked version and an unlocked version and then compared the 2 bitwise. If we're lucky it might be as simple as setting a bit from 1 to 0

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27th August, 2011 at 22:53:36 -

Yeah, I think it was something like that.

Lucky for me I never locked any of my old games. <- My portfolio site for showing off projects and finished games. <- Old blog I don't keep up anymore <- My best mobile game, made with Fusion.



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29th August, 2011 at 08:40:18 -

This is an infuriating problem. Of course the unlocking program isn't really lost... and if it is, it can easily be re-created by Clickteam. At the very least they should tell us how the protection works.

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29th August, 2011 at 11:25:07 -



5th September, 2011 at 12:30:46 -

Shame they cannot do it for MMF2 either. But for obvious reasons it is more of a bad idea than good.



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9th September, 2011 at 11:55:33 -

I still have some old TGF structure data hanging around on an out-of-date laptop under my bed somewhere. I worked on mapping the TGF *.gam format, but when I got sick of it a guy called Joshtek took over and apparently succeeded in making a *.gam unprotector.

I did very little work on protected GAMs, but if Josh is still around he may have some tips.

The *.gam format is basically split up into chunks, and some have subchunks, so you have to build an app that loads a protected GAM and an unprotected GAM (we call 'em GAPPs and PAPP's after their 4-character ASCII ID) and monitors the presence or absence of those chunks and subchunks and then drills into them to find differences in the structures.

If I had the time I'd look into it.

191 / 9999 * 7 + 191 * 7

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