The Daily Click ::. Forums ::. Klik Coding Help ::. Unlocking my old locked KnP and TGF games
 

Post Reply  Post Oekaki 
 

Posted By Message

Eight Bit Battle Cat



Registered
  08/09/2002
Points
  978

VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
26th August, 2011 at 19:15:24 -

Hey. I've searched everywhere and haven't been able to find info on it even though I know I've seen it on this site. Is there a way to unlock my old games? I've been so dumb as to lock them and now opening the old files is the only way for me to play them again.

Can anyone offer advice?

 
New tracks out! http://www.soundcloud.com/8bbc

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8234

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
26th August, 2011 at 23:48:24 -

Unfortunately, you'll have to hear the same answer I received long ago (assuming you run all the forum posts you find through text-to-speech software first). Clickteam had a program that would unlock those files, but they lost it in a hard drive crash long ago.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Eight Bit Battle Cat



Registered
  08/09/2002
Points
  978

VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
27th August, 2011 at 18:17:18 -

Aw that sucks I wonder what would happen if you took an old game, opened it in TGF1 and saved it as a locked version and an unlocked version and then compared the 2 bitwise. If we're lucky it might be as simple as setting a bit from 1 to 0

 
New tracks out! http://www.soundcloud.com/8bbc

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49555

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 33 Winner!Picture Me This Round 32 Winner!Santa!Box BlueAngelBellBox GreenBox OrangeBox PurpleBox Red
Box YellowCandleCandy CaneChristmas TreeDrumGingerbread HouseGingerbread ManHollyLight Oval BlueLight Oval Green
Light Oval OrangeLight Oval PurpleLight Oval RedLight Oval YellowOrnament GoldOrnament GreenOrnament RedReindeerRibbonSanta Boot
Santa GloveSanta HatSanta SockSantaSanta SkateSnowSnowmanStarTeddy Bear
27th August, 2011 at 22:53:36 -

Yeah, I think it was something like that.

Lucky for me I never locked any of my old games.

 
http://www.soapcow.com <- My portfolio site for showing off projects and finished games.
http://www.jsoftgames.com <- Old blog I don't keep up anymore
http://www.rodentrush.com <- My best mobile game, made with Fusion.

markno2



Registered
  06/06/2006
Points
  865

Game of the Week WinnerVIP MemberPicture Me This Round 30 Winner!Weekly Picture Me This Round 39 Winner!Kliktober Special Award Tag
29th August, 2011 at 08:40:18 -

This is an infuriating problem. Of course the unlocking program isn't really lost... and if it is, it can easily be re-created by Clickteam. At the very least they should tell us how the protection works.

 
Discarded pizza boxes are an indispensable source of cheese.

nim



Registered
  17/05/2002
Points
  7220
29th August, 2011 at 11:25:07 -

http://www.create-games.com/forum_post.asp?id=284580

 
//

xXBlazefirelpXx



Registered
  14/06/2010
Points
  45
5th September, 2011 at 12:30:46 -

Shame they cannot do it for MMF2 either. But for obvious reasons it is more of a bad idea than good.

 
-----------------------------------------------

DeadmanDines

Best Article Writer

Registered
  27/04/2006
Points
  4758
9th September, 2011 at 11:55:33 -

I still have some old TGF structure data hanging around on an out-of-date laptop under my bed somewhere. I worked on mapping the TGF *.gam format, but when I got sick of it a guy called Joshtek took over and apparently succeeded in making a *.gam unprotector.

I did very little work on protected GAMs, but if Josh is still around he may have some tips.

The *.gam format is basically split up into chunks, and some have subchunks, so you have to build an app that loads a protected GAM and an unprotected GAM (we call 'em GAPPs and PAPP's after their 4-character ASCII ID) and monitors the presence or absence of those chunks and subchunks and then drills into them to find differences in the structures.

If I had the time I'd look into it.

 
191 / 9999 * 7 + 191 * 7
   

Post Reply



 



Advertisement

Worth A Click