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Jon C-B

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16th May, 2011 at 03:59:23 -

I'm trying to figure out how to make my own custom platform movement and I'm having some trouble with the detectors, mainly the ground detector. When the player falls, all the detectors fall a little behind it, but enough to make it so that when the detector hits the ground and stops the player falling, the player is already in the ground. Is there anyway to stop this?

 
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Silveraura

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16th May, 2011 at 04:21:32 -

Move the events that attach them to the player, after the events that move the player.

This makes the sensors attach to the players most current position instead of the position it was at prior to being moved.

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Jon C-B

I create vaporware

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16th May, 2011 at 21:43:11 -

That worked, it did stay on the player, but the player still got stopped when it was in the ground

 
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markno2



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16th May, 2011 at 22:23:44 -

That happened all the time to me when I tried building an engine. You're gonna have to learn to use fastloops.

http://www.create-games.com/download.asp?id=6120

That one's pretty basic but good to learn from.

Sorry I can't be of more help.

 
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