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Sketchy

Cornwall UK

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  06/11/2004
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18th May, 2011 at 02:21:25 -

Awesome - love all the extra detail, compared to the first model.

If I was being really hyper-critical, I'd say a little more variation in surface texture would be nice - everything seems to have the same kind of semi-matte finish. For example, the clothing he wears under his armour should probably have a different texture from the armour itself, and you could maybe add a few bits of shiny metal here and there.

I should probably give zbrush a try - I keep seeing really impressive models made using it, and often made in a very short space of time.

 
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Hagar

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  20/02/2002
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18th May, 2011 at 11:10:54 -

That is really ace Dogzer. Very impressed.

I should try Zbrush, I am still using truespace .

 
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Chizuko



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  18/02/2011
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  521
23rd May, 2011 at 07:47:50 -

Dudes, at first I was scared to get into zbrush, was the timing right? Did I have time to learn it? But I watched a couple of tutorials from eat3D, and I started doing stuff, zbrush isn't that BIG of a program, it's really fast to get into. For organic modelling 90% is 4 or 5 brushes, like the clay brush, move brush, hard polish, dam_stardard, pinch maybe.. and that's about it, you can use more brushes, but you'll find you wont need that many to do your stuff.
For hard surface modelling, there's also only a few lil tricks that you need to know in order to get your stuff done. I should write a tutorial on the articles when I finish doing this couple of freelance jobs.. but I'm afraid if I do that, circy might remove my article...

That character model was an improvement for me, but I agree there's still lots of stuff to improve, especially color wise. But I think the problem lays even at the very concept of the character, I'll keep making better characters as I go!

 
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Marko

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  08/05/2008
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23rd May, 2011 at 08:45:06 -

I want to read your tutorials, man

 
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Chizuko



Registered
  18/02/2011
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  521
29th May, 2011 at 08:41:26 -

if they aren't in the articles section, it's because circy removed them!

 
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Matthew J



Registered
  06/10/2010
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  108
12th June, 2011 at 23:13:13 -

I always thought zBrush was mainly for using after the original modeling, is it hard to export the zBrush into something like Maya etc to do animations afterwards? I like to pre-render 3d animations for 2d games.

 
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