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Chris Burrows



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21st April, 2011 at 02:37:02 -

yeah that was it. thanks!

 
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Eternal Man [EE]

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21st April, 2011 at 02:58:12 -

Fantastic job there Sketchy!

And as of out of the blue, we now have some very nice 3D capabilities in the community. Who would have thought?

Would be very interesting to know who made the shader.

Sketchy, you should upload the example to TDC so that others may know about it.

Then an admin should frontpage it!

 
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vetmora120



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21st April, 2011 at 03:16:48 -

Yes! Thanks Sketchy, great job! Unfortunately I can't remember who made it or where I got linked to it from. I found it extracted in my downloads folder when looking for something else and thought "I don't remember this but it's exactly what I need" lol.

Thanks again everyone for your help ;D

 
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Sketchy

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21st April, 2011 at 03:19:18 -

Apparently the shader is made by someone called "Werbad" on the clickteam forums.
I just searched the forums there, and found a thread exactly like this - with someone wanting to make a GTA style game, and someone else suggesting the use of the very same pixelshader...
But at least noone had submitted an example, or I'd feel pretty silly having wasted my time

I think it still needs fixing up a bit more before I submit it to the downloads section, but thanks

 
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vetmora120



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21st April, 2011 at 03:23:16 -

Oh right, now that does sound familiar. You're right it was Werbad. I had a crack at it myself and came up with something similar but yours is way better

 
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Sketchy

Cornwall UK

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21st April, 2011 at 11:15:25 -

I've submitted a new & improved version to the downloads section, here:
http://www.create-games.com/download.asp?id=8446

Enjoy

 
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Knudde (Shab)

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25th April, 2011 at 07:55:33 -

Relating to the voxel engine, I believe the issue may lie with setting the position of the 3d Camera to your player. Make the 3d object your player and then move your animations over it.

 
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bigredron



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  07/04/2007
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9th May, 2011 at 01:26:52 -

posting so i can look at this when i get home

 
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staleningrad



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  22/07/2011
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22nd July, 2011 at 02:52:45 -

Hi. Sorry to bump this, but I would really like to figure out how to remove the walls that are between buildings placed right next to each other. This would probably keep the frame rate high and remove some of those visual clipping issues. Does anyone have a solution?

 
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