no seriously i still don't understand how to import graphics into tgf 2. its probably just very buggy or i am doing something wrong.
i am using TGF 2 Newgrounds Edition. according to my knowledge this is the latest build of click products.
Now I have exported A PNG with transparency out of Photoshop. HOW do I get this into TGF 2?
If I import it into TGF 2 without having selected any check box I get some nasty graphic bug. I can't import PSD files and GIF is nasty so how exactly do I get my graphic into TGF 2 the way it is supposed to?
Originally Posted by OldManClayton Could it perhaps be that TGF2 Newgrounds doesn't support alpha channels? I think you might be limited to traditional transparency...
thanks a lot. that was exactly the problem.
i used PNG-8 but it gives you a nasty white outline. its UGLY!
i do not think there is any way to avoid that outline with PNG-8 (which tgf2 NE can import).
gif also gives you that terrible outline.
those are all transparent file extensions click products can import it seems.
i just imported the png-24 into mmf 2 and it works. ha
so here is a new question
i have loaded my transparent image into mmf2 and I make a selection around one part of it and move that selection around- underneath I will only get black in the shape of my graphic.
i know this is duo to my alpha channel but how can i pick a part out of a graphic- move it around without having some black under it?
You'll have to move the exact same selection while editing the alpha channel. (Or convert the alpha channel to transparency, but that solves one problem and brings back another! )
Best bet is to do the moving you want to do in an application meant to handle alpha transparencies. Photoshop or GIMP or something.
Originally Posted by alastair john jack I still don't understand MMF2s alpha thing, one of the reasons I don't use MMF2 anymore. Only made 1 game with MMF2 dev
yeh i feel the same and think it is quite confusing