There you go, buddy. You really ought to get a photobucket account. It's free and it works great.
As for your sprite, I'm still getting a FF6 vibe (I think its because of how you drew the feet), but think this looks much more original. I like the black and grey clothes... but if you want C&C on your pixel art skills themselfs, then I would have used different colors. Make it stand out a little more. I might have used a darker brown for the eyes. Make them contrast more with the skin, but not so dark that it blends in with the black clothes. And the grass is really sexy. Over all, good job. Keep it up.
Though, since the sprite is almost completely blackish, it's quite hard to tell any details. And as Pan-tosser said, think of the proportions. If his upperbody is as long as the clothing implies, then it's a bit too long. And remember that the hands should reach somewhere near the middle of the thighs when relaxed. Last thing I think is that his head is too round, study sprites from the old classics and you'll notice that the head+hair continues a good bit above the eyes.
Originally Posted by Vease When creating a sprite I think it's important to do somthing you´re comfortable with.
It's easy to create a single sprite where the character is standing still.
For me the hard thing is to do the walking, fighting whatever animation, to make it look good and smooth.
What i meen is that it's important to have a good ground layout for the sprite so it's easy to make the animations it's suppose to have.
I am not so good with sprites thats why I do it as simple as possible, that works for me.
This is an example from my "Forgoten Tales" project, a very simple character sprite (easy to animate).
Sorry, my english is not the best..
I like this picture a lot. I immediately thought of that one skeleton in Dragon Warrior 3 who had an orb on him. He was a ghost at night and a pile of bones during the day.
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