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Xhunterko



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14th February, 2010 at 22:35:13 -

Well, what is it? I have stumbled upon a mockup of a very nice looking shmup. However, the game it portrays, is not a shmup! It looks awesome though. And it got me thinking. You know that one game that you've been working on forever? Or the one that you would like to see? Why not throw it out in the open and see what other people would think? I think it'd be a fun, neat idea to see what's going on in everybodies minds. For me, it's a game with a hovering, physics based ship with a grappling hook. Combine that with the multiplayer of Hammerfight and you get the idea of an MMORPG. Anybody else have any weird, neat ideas they'd wanna share?

*This is just for fun!

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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Sketchy

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14th February, 2010 at 23:19:19 -

I guess the game you're talking about is probably "Sky Invader" (http://www.create-games.com/project.asp?id=1775)
Your hovering/grappling hook game sounds like it might be similar to something I tried (and failed) to make. I loved the game "Sub Culture", and in particular, the way you could tow large items and they actually felt heavy. I desperately wanted that in my game "Deep Sea Diver" (which uses "Lander" type physics), but I couldn't work out a way to do it

Anyway...
There's one game I've been wanting to play for years and years (ever since I first played "Sopwith").
It would be sort of like a combination of various old arcade games, all rolled into one multiplayer online, side-view, action wargame - kind of like a 2d version of "Battlefield" http://en.wikipedia.org/wiki/Battlefield_1943 (except I came up with the idea first ).
The gameplay would depend on what kind of vehicle the player chose to control:

eg.
Plane - "Sopwith" http://en.wikipedia.org/wiki/Sopwith_(computer_game)
Tank - "Artillery" http://en.wikipedia.org/wiki/Artillery_game
Destroyer - "DepthCharge" - http://en.wikipedia.org/wiki/Depth_Charge_(computer_game)
Submarine, Bomber, etc...

 
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Jon C-B

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14th February, 2010 at 23:42:18 -

I had this idea thats sort of like Noitu Love 2, now that I think about it. You controlled the player with the arrow keys but clicking the mouse made the player sort of do a flying kick over to where you clicked. If you hit an enemy while flying/kicking it would be knocked the direction you were going. I tried once but its much to complicated for me.

 
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MBK



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24th February, 2010 at 09:48:37 -

An idea i tried was to have a 2d platformer game with partial 3d code to create an almost never done (I've not seen it yet) style of game.... the 2.5d platformer (coded 2.5d, NOT visual 2.5d, although some visual elements of 2.5d are there).

But i must be really stupid or something because i just couldn't figure out a simple way to do it.
And as some of you may have seen, my overly complex, constantly needing updated, rigid, hard-coded, method .. well it crashed and burned rather horrendously because of its inflexibility and lack of ability on my part to adapt it to my plans.
Plus even though it was completely opensource, nobody could comprehend it except for me, so noone wanted to use it for anything.

So yea .... i have billions of ideas, but i usually try not to think about them because every time i try one, i just completely fail at it. I keep on trying anyway, and with my Deja' Vu (where everything feels like it's already happened but i only know after it happens yet again) (probably a problem with my short term memory to where everything goes straight into long term) (or maybe i've been dreaming everything ahead of time then forgetting until later--- I know this to be true on one occasion, cause i remembered, strange eh?)

Well, like i was saying, with my wicked and mercilessly cruel Deja' Vu, it feels as though i am in Hell, and well, perhaps i am?
It's because everything is wrong, and i cannot seem to change any of it, no matter how hard i try ... what's wrong with me?
Is it sane to quesion one's own sanity? ... and if time is illusion, does anything ever really end? ...
Am i a wise philosopher or just a total dumbass who cannot motivate my own mind?

Is anybody out there? ... hey you .. sitting naked by the phone? ... Pink Floyd ... yea, seriously though ... am i in the Matrix?

Oh, and I STILL haven't figured out a good flexible 2.5d method in TGF1 ... i've given up for quite a while but i'm almost ready to try yet again to figure out a nice simple and adaptable way. Others have shown me some things but it really gets complicated when you have to add alot. Noone has shown me a truly evolveable, flexible, transformable piece of code that can be easily adapted to a beat-em-up styled 2.5d platformer game.


Edited by MBK

 
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Sketchy

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24th February, 2010 at 14:22:34 -

I'm sure I've said this a few times already, but the only problem I had with your 2.5d platformer was that you were trying to make it in TGF1. If you'd only used MMF2 (or even MMF1) you could have re-named alterable values, used more extensions, etc - which would have made it much simpler to code, and much much eaiser to understand. And then people might actually have been interested...

 
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OMC

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24th February, 2010 at 16:29:39 -

MBK, even I upgraded to MMF2. As they say up high in the Rockies, "DO IT. DO IT NAOUGHW." I've seen 2.5D though. The first Paper Mario! And Little Big Planet. I might even say Mario and Luigi Superstar Saga, since it's not really isometric. If I remember right, Kirby 64 allowed for vertical movement in some places.

But anyway, an idea I'd like to see made? THAT'S SECRET, DEAR. Image

 

  		
  		

Marko

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24th February, 2010 at 18:18:34 -

I've always wanted to see a Terminator 2D action game, not based upon any movie but one that is set in the future wars. Original Terminator enemies would be cool, as well as seeing 2D versions of HK's, air-HK's and enemies from all the films and Bethesda Terminator PC games (like that chicken walker thing that i can't remember the name of).

I've always wanted to make it but have been put off by a) thinking it wouldn't be popular and b) i don't really like making games on existing franchises, despite my past efforts.

 
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GamesterXIII



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24th February, 2010 at 18:37:03 -

Originally Posted by OldManClayton
MBK, even I upgraded to MMF2. Image

I second this. I hated almost everything about MMF 1.5 - it made game creation much much slower. The interface was terrible.

MMF 2 is on par with TGF in terms of speed (I would still say navigating and coding in tgf is just a tad faster), but has so much extra stuff included that it is just absolutely ridiculous to not upgrade.

 
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Jon Lambert

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25th February, 2010 at 02:27:13 -


Originally Posted by MBK
An idea i tried was to have a 2d platformer game with partial 3d code to create an almost never done (I've not seen it yet) style of game.... the 2.5d platformer (coded 2.5d, NOT visual 2.5d, although some visual elements of 2.5d are there).

But i must be really stupid or something because i just couldn't figure out a simple way to do it.
And as some of you may have seen, my overly complex, constantly needing updated, rigid, hard-coded, method .. well it crashed and burned rather horrendously because of its inflexibility and lack of ability on my part to adapt it to my plans.
Plus even though it was completely opensource, nobody could comprehend it except for me, so noone wanted to use it for anything.


Dude, where have you been?

Anyways, I made one of those once in MMF2. Ask OMC, he's seen it. I made it for the chat, which will be back soon. I don't think it had as many events as yours but it could easily be done in TGF...

Um, sometimes MMF2 crashes my chat apps. I don't know what does it since it isn't consistent though...

 
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JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
   

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