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Levirules



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15th November, 2009 at 17:15:02 -

despite the fact that I've spent well over 20 hours in each of my projects, and none of them ever get finished, so why would I ever need to watch a video like this, I still watched all three parts, and I gotta say, in this run-on sentence, it was all very entertaining, and I think I'm going to link to this video to show my friends what I do instead of write metal songs with them.

 
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nim



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16th November, 2009 at 01:04:51 -


Originally Posted by Mack Tanner

Originally Posted by 3kliksphilip
It shows the highly sophisticated sound making device in the video



I know that, but it was sorta muffled so I couldn't hear the name.



Audacity

 
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UrbanMonk

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16th November, 2009 at 03:45:13 -

This game is a work of art for sure!
The videos prove it!

I can't wait to see what you come up with next Philip.

 
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Jason Orme

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20th November, 2009 at 17:39:48 -

How did you make the character not make the same sucking sound everytime?

 
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Dr. James MD

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20th November, 2009 at 19:15:37 -


Originally Posted by Jason Orme
How did you make the character not make the same sucking sound everytime?


I'm guessing he used the frequency change effect in MMF2.

 
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21st November, 2009 at 22:33:51 -

I made 5 different sounds, and it chooses one at random every 0:10 that the fire button is held down.

Here, see the finished version if you can't be bothered to play it yourselves.



 
Don't aim for perfection- you'll miss the deadline

'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'

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