Make or breaks for me: TGF2 has huge icons and a splash screen, MMF2 has small eye-pleasing icons, no splash screen, and extensions.
Definitely definitely MMF2. I upgraded from TGF Pro to TGF2 and didn't use it at all for probably two years. (It was released in 06, right? O_o) I got MMF2 a few months ago and switched completely. I'm still fond of the old TGF1 and a few aspects of the interface, but the added functionality and efficiency of MMF2 is just... worth it.
I started out with TGF2. Its stability makes it better than TGF1 IMO. The hugest fault it has is not being able to play .ogg's and no direct show object, so you're basically stuck with midi's or huge .wavs
Once I switched, there were a lot of other benefits. Extensions for example, my favorite being ini++. Others being no splash screen, alpha channel support, event list editor . So TGF2 isn't bad, I made ladders in it, but it's missing some really cool stuff.
No Splash Screen
Not limited to midis
Well, that sounds nice and all, but a splash screen isnt such a big deal, I write my music in midi format anyway. What are alpha channels and what are some good extensions that you can put in MMF2 that you would really miss out on? Is there no fastloops, or INI, or string parser or what?
If I can use basically the same extensions you get in TGF1, thats fine since I had too many extension that I never used anyway.
Mainly, I want to make RPG and Adventure style games, and doing it in TGF1 is really a pain in the ass. With the capabilities in TGF2, could you still make a RPG/Adventure?
Because its really hard shelling out 120 bucks, especially if the extras are going to be things I'm not going to use anyway.
The one extension thats saved my life is the Platform Movement Object http://ext.neatwares.ath.cx/ext/Platform_Movement Its really helpful for platformers without having to make a fastloop engine or what ever. But besides that not really any other ones. I've got some out of interest but none have been really helpful to me.
Originally Posted by Devernath What are alpha channels and what are some good extensions that you can put in MMF2 that you would really miss out on? Is there no fastloops, or INI, or string parser or what?
Alpha channels are a way to make part of an active/object semi-transparent. It's usually used for drop shadows I think. Definitely useful when you're importing shiny stuff from GIMP or photoshop. I don't have TGF2 installed anymore but I remember being disappointed in the amount of built-in extensions. I think you should just buy MMF2 and save yourself the trouble of worrying over which to get and perhaps dealing with upgrading later. It's just better than TGF2 and it's really worth it. And believe me I don't have money flowing out of my... pockets.
Not that it matters... TGF is only supposed to be a sliding introduction to the software for people who haven't used it. MMF2 is basically the same exact program except far better, and MMF2 Developer is basically a developer/enthusiast version that gives you a few extra features and royalty rights which break all the chains from your creations and Clickteam.
I'm currently trying to ajust from TGF1 to MMF2, you can definitely transfer your game into MMF 2 as i do all the time. The interface for both TGF2 and MMF2 are the same its just MMF2 has more features. If you can afford to go for MMF 2, alpha channels give you a big advantage when making games. I don't like the drawing tools in the new products so i've been building my game in TGF1 and testing it in MMF2. Should really start using MMF2 full time and retire TGF1.
It's not really helpful. And google doesn't really explain most of the things on it. Heck, I didn't know that TGF2 was missing as many features until I read this thread. No event list editor, really?
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.