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OMC

What a goofball

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3rd August, 2009 at 01:22:21 -

The developer always knows the quirks of his own works. I've made large strides in eventing, but my graphics skills haven't progressed much so it's hard to notice.

 

  		
  		

Hayo

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3rd August, 2009 at 01:35:39 -

I must be really old, I played about every game in that video. My mind seems to be playing games with me, is that really the chronological order?

I am tempted to make a video like this (12 years of Hayo) but looking at my stuff only my last game is really worth it.



 
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Chrisbo



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3rd August, 2009 at 03:05:21 -

Cool video! I wish I had all my old creations still. I started with K&P back in 1994 or 1995 or whenever it was released, I lost that stuff years ago through getting new computers, HD crashes, etc. THis was also before CD burners existed. THe best I had was a zip drive, which frequently got the click of death

 
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UrbanMonk

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3rd August, 2009 at 04:45:35 -

Geez circy, I didn't relize you had made so much stuff. I've only played the Zone Runners and of course MSD.

I've been at making games for about 11 years now and I'm still not that great at it.

 
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[DELETED]

Likes to put dots on paper

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3rd August, 2009 at 06:09:01 -

I was suprised how much you've done, but then again it's 10 years and also it's quite a feat trying to actually hold on to all your stuff. I have like nothing of all the old little games I used to make, which makes me a bit sad. I remember a lot of those games.

I also agree about the development, it's the subtle things you will notice but pretty much the only thing others think about is graphics and effects. You know when you've made some major breakthroughs when you first start making custom movements and really working on coding things more efficiently. And creating your own developing tools for your own games. But no one else sees that, sadly.

 
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Retired Kliker Lazarus

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3rd August, 2009 at 08:08:05 -


Originally Posted by Matt Boothman
" You've gone chfrom mediocre platformer with two pixel outlines to... well... I wouldn't like to say...




Just out of interest, what projects have you actually released?

 
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Kirby Smith

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3rd August, 2009 at 08:43:22 -


Originally Posted by Lazarus [GameMine Resurrected]

Originally Posted by Matt Boothman
" You've gone chfrom mediocre platformer with two pixel outlines to... well... I wouldn't like to say...




Just out of interest, what projects have you actually released?



ZING!

*(goes back to not working on a project ever despite lurking here for 6 years...)*

 
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Matt Boothman

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3rd August, 2009 at 10:53:51 -


Originally Posted by Lazarus [GameMine Resurrected]

Originally Posted by Matt Boothman
" You've gone chfrom mediocre platformer with two pixel outlines to... well... I wouldn't like to say...




Just out of interest, what projects have you actually released?



None. But then again, I don't make self-promoting YouTube videos of my apparent development over the last decade.

 
http://soundcloud.com/normbo - Listen to my music.

Johnny Look

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3rd August, 2009 at 11:06:36 -

I think 10 years is quite a milestone, congrats

 
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alastair john jack

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3rd August, 2009 at 12:58:14 -

good work. Was a pretty sad video cause of the music, I begun to weep while watching it .
I liked the look of that first snail game.

 
lol

nim



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3rd August, 2009 at 15:30:08 -

Making a video montage of all your old games.. that's just sad

I'm kidding, of course. Nice video (albeit a little self-indulgant?) I've been around here for probably just as long as you but I couldn't fill a 9 minute video with my works quite so easily. A lot of those games look very similar to each other, if you don't mind me saying. Maybe there's more underlying gameplay than is shown in the video - I don't know, I was away from the community for a while and didn't play a lot of your older games. And wow, Gribble looks way too similar to SAAE. Right down to the platform tile graphics? I say. Sam the Slug looks great, like the kind of game I'd actually pay for if it were available for my phone.

You contributed much more than just games to the community - let's not forget Circy's work as editor here and his Convention presentations

 
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nim



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3rd August, 2009 at 15:31:16 -

By the way, are those games available to download anywhere? I'd like to try Bigdum Notepad

 
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Codemonkey

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3rd August, 2009 at 16:34:04 -


Originally Posted by Matt Boothman

Originally Posted by Lazarus [GameMine Resurrected]

Originally Posted by Matt Boothman
" You've gone chfrom mediocre platformer with two pixel outlines to... well... I wouldn't like to say...




Just out of interest, what projects have you actually released?



None. But then again, I don't make self-promoting YouTube videos of my apparent development over the last decade.



No, you stick with self-promoting posts. Give the guy a break, he took the time to make the video. Jeez.

 
You can log off any time you like, but you can't ever leave.

Matt Boothman

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3rd August, 2009 at 16:39:40 -

He made the video, presumably, to garner comments about it. I'm just commenting on it. Critical analysis it's called.

 
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The Chris Street

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3rd August, 2009 at 16:46:53 -

Lets see... the games that were released in the video (by the way, they aren't featured in chronological order as I couldn't remember lol):

Bigdum Notepad (a game made in an hour, but its hard to find. It's also not brilliant)
Basic (and rubbish) platform engine
Supar Dupar Bouncy Guy
Dance Of Death (4 level demo)
Wibble Wacky World: 1st Edition
Wibble Wacky World: Convention Edition
Smidgets X
The Santa Claus Project
Zone Runner
Zone Runner 2
Wibble Wacky World: Scribbly Edition (1 level demo, as part of Euphoric Rush Abandonware Pack Mark 1)
Sam The Slug
Santa's Christmas Cracker
Sleep Dreams (abandonware)
Santa's Christmas Party
Santa's Christmas Cracker 2
Mr Stump's Dentures (I found that someone made a video walkthrough of this game at YouTube... someone called FoxBlitz)

I have to admit to objecting to the "self promoting" and "self-indulgent" comments though. Are you saying that everyone who makes a video about their upcoming games / previous games are self promoting/indulgent? That applies to the entire community of game-makers who, like me, are proud of their work. It's not as if I make a video of all my work all the time. It's a once off, since it's ten years. Other people might want to let their milestones slip quietly by, and theres nothing wrong with that. There are others, like me, who are proud of the achievement and want to mark it - and I don't see anything wrong in that either.

And Mr Nimmo, didn't you make a similar video of o3 softwares projects, both finished and unfinished?

I do respect all your comments and opinions, but I am allowed to defend myself and hope you don't take offence at my words



Edited by an Administrator

 
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