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Johnny Look

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13th July, 2009 at 03:21:32 -

I've been thinking about developing a game with the mac platform in mind, so I'd like to have an idea of how many people here are using a mac.

11% of the visitors of my main site (www.neogen2.com) are mac users which is a rather good imo.

 
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UrbanMonk

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13th July, 2009 at 04:31:38 -

me, I've just recently got a mac.

Right out of the box it wasn't able to run mmf2 java games, but after a few updates it was good to go!

It runs all of my current games really slow though Also they freeze randomly.

 
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OMC

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13th July, 2009 at 04:34:14 -

Wine for the win!

BOM runs well on my bro's Mac.

 

  		
  		

UrbanMonk

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13th July, 2009 at 04:38:20 -

Wine you say?

Clickteam should really just make a new runtime for the mac, it shouldn't be too hard.

All of you who are more knowledgeable about cross platform coding feel free to correct me immediately.

 
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OMC

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13th July, 2009 at 04:44:48 -

I believe it's actually on the list. A Mac version of MMF2. Don't quote me though.

There's a fairly large list of runtimes to be made if I'm not mistaken.

 

  		
  		

AndyUK

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13th July, 2009 at 05:01:56 -

It in the works now Clickteam have hired someone that knows how to code for Macs.

 
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Kirby Smith

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13th July, 2009 at 05:02:48 -

I have a Mac, but I dual-boot Windows XP. Anybody who bought one in the last 3 years can as well, so there's really no point in specifically targeting Mac users.

 
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UrbanMonk

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13th July, 2009 at 05:06:40 -

Mac users won't go out and buy windows for their mac just to play a windows game. Especially ones made by us.
Also if a mac runtime is made we are only one more step away from a Linux runtime, osx is based on unix after all.

 
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Kirby Smith

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13th July, 2009 at 05:25:59 -

I personally don't know anyone who owns an Intel Mac that isn't dual-booting, but maybe I just hang out with a tech-savvy crowd.

 
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alastair john jack

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13th July, 2009 at 06:54:29 -

they need to release MMF 3 soon.

 
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Dr. James MD

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13th July, 2009 at 11:44:26 -

It's not worth it. However there's a big craving for decent free OSX games. If Clickteam get a decent OSX exporter or compiler out there - all hell will break loose.

I'm just hoping that whatever they're doing doesn't involve Cider. Which is basically Windows emulation in OSX so performance drops 20% (give or take) compared to the PC version.

 
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13th July, 2009 at 12:43:57 -

I have a mac, only using it for my recording studio tho.

 
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13th July, 2009 at 13:20:10 -


Originally Posted by Kirby Smith
I have a Mac, but I dual-boot Windows XP. Anybody who bought one in the last 3 years can as well, so there's really no point in specifically targeting Mac users.



i agree. i dont think singling out mac to develop for is a very bright idea. but supporting them is. larger user base = larger distribution.

http://blog.wolfire.com/2008/12/why-you-should-support-mac-os-x-and-linux/

 
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alastair john jack

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13th July, 2009 at 14:01:55 -

If they did mac support, they may as well do Linux, that would be awesome.

 
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Johnny Look

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13th July, 2009 at 16:29:50 -


Originally Posted by Kirby Smith
I have a Mac, but I dual-boot Windows XP. Anybody who bought one in the last 3 years can as well, so there's really no point in specifically targeting Mac users.



Just to point out something, I didn't say I was exclusively targeting macs, that would be suicide and not very sane as Windows is still the platform of election of most players, indie or not and Apple's share of the market isn't that big (was 4% last time I checked).

However I gotta admit I wasn't aware that macs could dual boot now, which is good and bad at the same time.
Good because it gives mac users more freedom, and bad because it shrinks the mac market quite a bit.

 
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UrbanMonk

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13th July, 2009 at 18:03:22 -

Yes mac users can dual boot easily using the built-in bootcamp program.

Everyone I know dual boots as well, but I think it would be nice to be able to compile for mac anyway.

 
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OMC

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13th July, 2009 at 18:08:00 -

It's not native, but I think I saw a java wrapper for Mac floating around the CT forum. Made Java applets into executables.

Might be worth looking into?

 

  		
  		

UrbanMonk

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13th July, 2009 at 18:09:49 -

It's built into the latest build of MMF2

and like I said earlier in this thread, it was too slow and froze randomly.

 
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Dr. James MD

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13th July, 2009 at 18:10:38 -


Originally Posted by UrbanMonk

Everyone I know dual boots as well, but I think it would be nice to be able to compile for mac anyway.


Same.
And yea I think that Java/app was released here too, or at least there was a project page for it. But it's Java so it's not much use to me.

 
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Johnny Look

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13th July, 2009 at 19:15:52 -

not really on topic but I wish MMF2 allowed scripting as an alternative to the visual interface.
Preferably javascript, even though it was originally made for the web, it's a wonderfull scripting language and has nothing to do with the clumsy java language contrary to what most people think.

 
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UrbanMonk

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13th July, 2009 at 20:32:39 -

try unity3d.com if you want javascript.

But yeah mmf2 could benefit from being able to edit code from a text interface.

 
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Johnny Look

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13th July, 2009 at 21:55:22 -

I did try, actually it's the entire point of this thread, guess how I would export my game to a mac

 
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