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OMC

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9th July, 2009 at 17:25:37 -

:\ Maybe I just fail but it's too frustrating to be fun.

 

  		
  		

Ski

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Candy Cane
9th July, 2009 at 17:31:56 -

I found it quite easy to do after the first time.

 
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AndyUK

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9th July, 2009 at 17:59:22 -

he stops dead in mid air when he throws his hat. I dunno if that is intentional but i get the feeling that could cause loads of deaths if you're trying to kill something whilst jumping over a gap.

 
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Rob Rule

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9th July, 2009 at 18:03:54 -

I managed to ride the hat a pathetic ONCE. Engine feels solid, nice and smooth.

One suggestion for the running is that you make it so if Hatman is running in one direction, when the opposite direction is pressed, he keeps his running state.

By beta you mean engine demo, right?

 
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AndyUK

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9th July, 2009 at 18:19:42 -

I didn't have a problem landing on the hat, although it's not something I could do every time i attempted it. But the fact Hatman suddenly moves in the opposite direction to the hat's original direction seems wrong.

 
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Dr. James MD

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9th July, 2009 at 18:50:59 -


Originally Posted by AndyUK
I didn't have a problem landing on the hat, although it's not something I could do every time i attempted it. But the fact Hatman suddenly moves in the opposite direction to the hat's original direction seems wrong.


Yea I was expecting the riding motion to follow the hats path too.
Its a platform engine alright.

 
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Bibin

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9th July, 2009 at 19:22:02 -

The idea is that him landing on it pushes it forwards, so. Yeah. It's his hat, let him have control of it.

 
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Rob Westbrook



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9th July, 2009 at 20:16:54 -

Just out of interest is it possible to actually hit the platforms in the top right? I've been flinging myself off with the hat a few times now...

It's a pretty solid engine, although the stopping in mid-air is kinda annoying, like Andy said.

 
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AndyUK

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9th July, 2009 at 21:03:36 -


Originally Posted by Bibin
The idea is that him landing on it pushes it forwards, so. Yeah. It's his hat, let him have control of it.



The sudden momentum part still seems off to me. It's a minor issue anyway.

 
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Rob Rule

Rusten Crating

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9th July, 2009 at 21:10:11 -

The hat change of direction makes sense when it's explained on a forum, Bibin, but do you think you'll signify Hatman's control over the direction with a quick animation/puff of smoke/something for the player's sake?

 
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Cecilectomy

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9th July, 2009 at 21:49:23 -

haha the executable is called Shat Man.

 
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Bibin

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9th July, 2009 at 21:49:26 -

Yes, there will certainly be more visual effects, as well as audio cues, so it's more obvious.

the justification of it is, HatMan is clearly heavier and thus more massive than the hat, which is rather light, so it seems that while the hat is moving quickly, HatMan's force against it would "win" in a sense.

 
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RedEnchilada

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9th July, 2009 at 22:23:43 -

That version was uglier than the original Hatman.

Also, he was always facing right when I played it. Of course, it's probably because this computer doesn't support any pixel shaders at all.

 
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Ski

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Candy Cane
9th July, 2009 at 22:56:34 -


Originally Posted by RedEchidna
That version was uglier than the original Hatman.

Also, he was always facing right when I played it. Of course, it's probably because this computer doesn't support any pixel shaders at all.



If you're referring to the graphics then I should think they're just place holders?

 
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AndyUK

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9th July, 2009 at 23:12:16 -


Originally Posted by Bibin
Yes, there will certainly be more visual effects, as well as audio cues, so it's more obvious.

the justification of it is, HatMan is clearly heavier and thus more massive than the hat, which is rather light, so it seems that while the hat is moving quickly, HatMan's force against it would "win" in a sense.



and what about landing on it whilst falling vertically?

 
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