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Smirnoff



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23rd June, 2009 at 23:21:44 -

I know nothing of implementing sound effects to only appear in a certain part of a level. Also having the sounds increase and decrease in volume as they get closer or farther away from the player's position. How would one accomplish this?

 
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Rob Rule

Rusten Crating

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23rd June, 2009 at 23:34:53 -

There's a good article on this very subject. Got a clickteam forums account?

http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=92782#Post92782

 
It'll all blow over.

OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
23rd June, 2009 at 23:37:01 -

Well to limit a sound to only one part of a level is rather intuitive... check if the character is in a certain zone or if certain conditions are met.

I haven't done this, but assuming the volume level is 0-100 you could do this...

Player is within set amount (~A~) of pixels of sound emitter:

Set sample volume to 100 - ((Abs({X Position of player} - {X position of thing making sounds})) / ~A~)*100

Where ~A~ is the farthest you want them to be able to hear the sound from.

I'm not sure if that will work, I may have messed something up along the way. If I did Muz will come along and correct it.

Also, you may want to use the distance formula instead of only the X distance.

The square root of all of this: [(X(player) - X(object))^2] + [Y(Player) - Y(object)^2]

Confusing, I know.

EDIT: Well poocicles, looks like I was beat to it.

Edited by OMC

 

  		
  		

Ricky

loves Left For Dead 2

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Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
24th June, 2009 at 00:24:38 -

I have a game i'm working on that does that, I'll send it you the source if you like

*here's, the source if you want to see a working example, It's under the speaker section in the events)
http://rickygames.googlepages.com/source.zip

Edited by Ricky

 
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Smirnoff



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24th June, 2009 at 19:12:43 -

Thank you for your help. It will be noted.

 
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