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Assault Andy

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6th June, 2009 at 06:59:17 -

Hey everyone,

I'm thinking about writing a few articles on various topics, mainly just on some things I have found useful in MMF2. And perhaps some features/extensions/methods of programming that are probably being overlooked.

I was wondering if there are any particular topics that anyone would like me to cover? I'd be happy to consider writing about anything click-related.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

[EclektiK]

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6th June, 2009 at 09:18:19 -

I have a request!

How to make a custom "Score Board" with seperate list objects that can also show the players' Kills and Deaths...

And also have the possibility to rank players in a customizable order (Most kills, most points, most deaths)

I'm looking for a score board like this for my eSHooter Engine. I haven't started much on it though...

edit: no need to use list object.

Edited by [EclektiK]

 
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Assault Andy

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6th June, 2009 at 11:53:35 -

Hey [EclektiK],

I thought that your problem was rather specific so I just made you an example instead:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=147251

You are able to rank the scores by kills/deaths in ascending or descending order. I hope that it helps.

Maybe I should write an article on writing effective and efficient online multiplayer games.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

OMC

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6th June, 2009 at 15:26:33 -

How about some overlay examples? You can never get enough of those.

 

  		
  		

Hayo

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6th June, 2009 at 15:32:49 -

What the current archive of articles still lacks is a good piece on how to make a realistic race car movement, dunno if that's your thing but it would be awesome.

 
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6th June, 2009 at 16:17:27 -

I was thinking of writing some articles after my finals are over. After doing the Lua thing. Suppose I should borrow this topic

I'm thinking about writing a continually updated article about basic klik stuff that newbies tend to miss, like timers. Not sure what else, though, lol. Maybe encouraging them to make a flowchart

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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OMC

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6th June, 2009 at 16:31:57 -

Flowcharts are nasty. Just not my thing, makes me want to through something out the window.

 

  		
  		

W3R3W00F

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6th June, 2009 at 16:33:20 -

Yay, I like articles! I'm not quite sure what kind of articles I'm looking for, but I'd say an OINC article or two would do me good.

 
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6th June, 2009 at 21:32:19 -

I would have to second the racecar movement thing.

 
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(And my megaman avatar )

Assault Andy

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7th June, 2009 at 00:18:37 -

Hayo - I would write an article about a realistic car engine, however the way I would do it at the moment is to use the beta version of Box 2D. This isn't publicly available so I'll hold off that article until everyone is able to download it. I have made realistic car engines with Chipmunk Phizix, but at high speeds the extension doesn't handle collisions very well (hence box2d is much better). A racing car example comes with Chipmunk Phizix if you are still interested in using that extension.

OldMan - All I see on clickteam boards are overlay examples! It's best use is probably for destructible terrains. Andos' example demonstrates this very very well:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=145828&page=1

W3R3W00F - I was planning on writing some articles about OINC/making efficient online games. So I might do one of those.

Any more suggestions? Be as specific or as difficult you want!

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

[EclektiK]

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7th June, 2009 at 01:38:08 -


Originally Posted by Assault Andy
Hey [EclektiK],

I thought that your problem was rather specific so I just made you an example instead:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=147251

You are able to rank the scores by kills/deaths in ascending or descending order. I hope that it helps.

Maybe I should write an article on writing effective and efficient online multiplayer games.



Thanks A LOT! That's exactly what I needed!

 
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[DELETED]

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MushroomVIP MemberARGH Sign
11th June, 2009 at 13:59:59 -

I think we need a really informative and comprehensive article about running klik games .. I get too often confused about the options available for the application and when people mention things about frame rates affecting games. Like the application properties that are given like machine independant speed and what exactly those options do and how they will affect your game/application. And sound and graphics options. And what you can do to ensure your game runs well on most computers.

Sure, there's bits and pieces scattered over the site about it .. but it'd be nice if someone could just 'bring it all home' and wrap it up for everyone in a nutshell optimising game options and properties. Especially with frame rates and running speeds.

 
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nim



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13th June, 2009 at 15:55:41 -

Andy, I'd love to read a reflective article on the development of Faerie Solitaire. You might also find it quite interesting to write, while it's on a wave of success after just being released. I find these articles fascinating especially when the developer talks about decisions that were withdrawn or re-thought. Sort of like a Director's Commentary. Retro Remakes has a Portmortem forum where developers can reflect on released (or not) games, what went right/wrong and what they learned from making it. I don't like to use the word "Postmortem" because doesn't that imply that the game died (i.e. was a faliure)? Anyway, a couple I've found quite interesting, off the top of my head:

The Making of Guxt
http://www.tscreative.net/tigs/Guxt-afterword-e.html

Bonesaw: Postmortem
http://play-make.com/?p=40


Edit: Just a couple of ideas, if you need any in particular:

Mention whether Faerie Solitaire was intended to be a commercial product from the start, or if you guys realised that it was turning out to be professional-quality and made the decision mid-way through development.

Talk about what it was like working in a team; project management, that sort of thing. Was one member a project manager?

Edited by nim

 
//

[DELETED]

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MushroomVIP MemberARGH Sign
13th June, 2009 at 16:05:12 -

Excellent idea nim, I would love to read something like that as well.

And yes, postmortem is a little morbid and really does imply that the game failed..

 
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nim



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13th June, 2009 at 16:18:39 -

Your idea is also a good one. I'd like to read about optimisation. If not Assault Andy, then I think Dr. James knows a fair bit about graphical optimisation and someone like Pixelthief could tell us a lot about code optimisation. Optimisation is a silly word and I'm sick of typing it already. Good luck to whoever writes that article.

 
//

AndyUK

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13th June, 2009 at 17:57:17 -

it could be pretty damn useful though considering how easily things can get out of hand if you decide to start throwing objects around liberally.

It's a pity Tigerworks' A to Z of click died ages ago (as far as i'm aware) that had some great information on how the runtime works.

 
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Assault Andy

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14th June, 2009 at 01:15:55 -

A postmortem sounds like a good idea. There's a lot to write about! I did a lot of optimization and there were things that we had to eventually cut from the game. So I'm sure it would be valuable if I explained all of the techniques that I used in creating the game with Brian.

I might also do a series of articles based on things you might not know how to use, or things you might not realise are very useful - like what jthongbai said.

I'll work on something Keep the ideas coming.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

AndyUK

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14th June, 2009 at 16:57:47 -

One thing I could never work out years go when I was trying to make an RPG was an inventory displayed as the Item name and Amount of those items, This could then be sorted by amount.
That's also something that would be useful for a leader board in a sports game

 
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Assault Andy

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15th June, 2009 at 00:52:59 -

AndyUK - Check out the example that I made for [EclektiK] at the top of this frame. It shows scores associated with a player's name and how to order them by number.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

MBK



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16th June, 2009 at 04:52:32 -

Flowcharts! .. LoL! ... I took a college class on flowcharting. It confused the hell out of me, but I was the only one in the class to get an A.
Still don't exactly understand the damn things. What exactly is the point of flowcharting? It seems to confuse more than it actually helps.

You should make an article about Flowcharting! ... omg.
It's pretty bad when you get an A for a class that you never even learned anything in, but that's what happened. I put the right shapes and lines and text together, but if you asked me to flowchart something right now, there's almost no chance that I would be able to.

All those other ideas are good too.


 
Click Me! http://www.create-games.com/project.asp?view=main&id=1444

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16th June, 2009 at 05:09:10 -

i just made a super random avatar php script.

the old one had a lot of constraints
-pics had to be named numbers from zero to n. 0, 1, 2, 3, ..., n
-script url had to have a ?max=n peramerter so it new how many pictures were in the directory.
-all pictures had to be of the same file extension

the new one removes all those constraints
-pictures can be named anything
-pictures can be any image file type
-script url takes no perameters (it determines itself the number of images)

ill write up a readme/installer soon and include source files. all you have to do is change a single value in the script to get it to work with your own host (the value is the url to the directory the script is in on your host). then link to the php script instead of putting an image url for your avatar. should work with any forum that doesnt require the link to be an image link.

 
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[DELETED]

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MushroomVIP MemberARGH Sign
17th June, 2009 at 07:10:13 -


Originally Posted by MBK
Flowcharts! .. LoL! ... I took a college class on flowcharting. It confused the hell out of me, but I was the only one in the class to get an A.
Still don't exactly understand the damn things. What exactly is the point of flowcharting? It seems to confuse more than it actually helps.

You should make an article about Flowcharting! ... omg.
It's pretty bad when you get an A for a class that you never even learned anything in, but that's what happened. I put the right shapes and lines and text together, but if you asked me to flowchart something right now, there's almost no chance that I would be able to.

All those other ideas are good too.



I think flowcharting can be useful, it really depends on how complicated your coding is.
Also, remember that it is not common to be using a lot of "IF, THEN, IF NOT, OR" sort of programming in MMF.

I think I remember there was an extension that let you use those commands somehow?

 
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