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Don Luciano

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19th March, 2009 at 21:23:41 -

I just wanted to say that!
Mostly because today a had a coding battle versus an evil array, and i won!
But i can still feel the consequences of that battle Its like my head will explode one of these days.

freakin pure evilsh not very friendly arrays



 
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19th March, 2009 at 21:33:20 -

Try doing what you do with arrays using INI's. THEN you will know what is true evil.

 

  		
  		

Don Luciano

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19th March, 2009 at 21:37:35 -

Even evil is frightened by that

 
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Pixelthief

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19th March, 2009 at 21:38:49 -


Originally Posted by OldManClayton
Try doing what you do with arrays using INI's. THEN you will know what is true evil.



see my sig :~)

 
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19th March, 2009 at 21:51:50 -

Pixelthief's INI/data saving skills are top-notch.

 

  		
  		

Don Luciano

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19th March, 2009 at 23:32:06 -


Originally Posted by Pixelthief

Originally Posted by OldManClayton
Try doing what you do with arrays using INI's. THEN you will know what is true evil.



see my sig :~)



you r certainly good with ini's, nice game by the way...

 
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Pixelthief

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20th March, 2009 at 01:34:18 -

for the record i didn't even use the INI++ object in that game, just the old fashioned .ini object

 
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Jon C-B

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20th March, 2009 at 02:07:07 -

Wow, how long did it take you to do that alone?!?!?

 
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21st March, 2009 at 01:09:38 -

That's why I use Lua. Lua has arrays, but not as evil Never turned back since.

 
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21st March, 2009 at 01:33:06 -

seriously? an array is no more evil than a piece of graph paper. arrays are the backbone of data storage in memory.

 
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Pixelthief

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21st March, 2009 at 02:21:47 -

lua arrays are sucky. It won't let you access multidimensional arrays with variables unless they are loop indexes. My code that looked like this:


function updateChain(timeStep,id)
timeArray[timeStep][id] = {};
timeArray[timeStep][id]["X"] = mmf.Object.GetX(id);
timeArray[timeStep][id]["Y"] = mmf.Object.GetY(id);
end



doesn't work, by my code that does the exact same thing like this, does:


function updateChain(timeStep,id)
for i=timeStep,timeStep do
for j=id,id do
timeArray[i][j] = {};
timeArray[i][j]["X"] = mmf.Object.GetX(id);
timeArray[i][j]["Y"] = mmf.Object.GetY(id);
end
end
end




if you actually READ that, you'll see how evil lua arrays are


Edited by Pixelthief

 
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Muz



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21st March, 2009 at 06:19:57 -

@cecil: Dude, graph papers are so evil. I never touched one since I got MATLAB, not even to copy paste results onto paper. Not a good comparison. MMF makes arrays more evil. There was a nasty bug in one of my games from arrays. I made an active, transferred data from the array to that active's alterable value, then transferred it to a counter and it worked.

@pixelthief: Heh, you need to add timeArray[i]={}
I don't see your point, though. That's about it. It's easier to read and fix than an array in MMF. If there's a bug, I can see it at a glance. I could stuff data into it and pull it out in no time.

 
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21st March, 2009 at 07:37:36 -

arrays are a breeze. you guys are ridiculous.

 
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Muz



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21st March, 2009 at 07:44:00 -

That's what they want you to think.

 
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Pixelthief

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21st March, 2009 at 07:57:07 -



@pixelthief: Heh, you need to add timeArray[i]={}



my initialization looks like this:
timeArray = {};
for i=1, 1000 do
timeArray[i] = {};
end

but it won't let you input variables into multidimensional array references except for the *rightmost* slot.

Edited by Pixelthief

 
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