| Posted By | Message | 
	
	
		|  Retired Kliker Lazarus
 The Ed Wood JR of TDC
 
 Registered
 18/07/2003
 Points
 7364
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  			25th February, 2009 at 18:05:47 - 
  		
			
		
  			
  		 Alright, so, just yesterday, I tried opening MMF2, and praise the Lordah, it worked. But the fastloop object, which is supposed to be BUILT INTO the fucking program WILL NOT work. Why the hell? I reinstalled MMF2 thrice, it's updated, and works great with everything else. But I can't do nothin' without the Fastloop object.
 
 Help a brotha out.
 
 
  Fine Garbage since 2003. CURRENT PROJECT:
 -Paying off a massive amount of debt in college loans.
 -Working in television.
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		|  OMC
 What a goofball
 
 Registered
 21/05/2007
 Points
 3519
 
 
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  			25th February, 2009 at 18:27:38 -
  		
			
		
  			
  		 Are they not working with imported projects? Or are they not working on new ones?
 
 
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		|  Retired Kliker Lazarus
 The Ed Wood JR of TDC
 
 Registered
 18/07/2003
 Points
 7364
 | 
  			25th February, 2009 at 19:16:03 -
  		
			
		
  			
  		 Imported. Fancy. Words extra from word count blah.
 
 
  Fine Garbage since 2003. CURRENT PROJECT:
 -Paying off a massive amount of debt in college loans.
 -Working in television.
 | 
  	
  	
  	
  	
		|  OMC
 What a goofball
 
 Registered
 21/05/2007
 Points
 3519
 
 
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  			25th February, 2009 at 20:35:49 -
  		
			
		
  			
  		 I don't think MMF2 likes imported fastloops.
   
 
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		|  Cecilectomy
 noPE
 
 Registered
 19/03/2005
 Points
 305
 
 
           
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  			25th February, 2009 at 21:36:08 -
  		
			
		
  			
  		 you cant import a project that uses the fastloop extension and expect it to work with the built in loops. you have to use the kcfloop.mfx extension for backwards compatibility. or recode your entire project to use built in.
 
 
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