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Deleted User
3rd February, 2009 at 17:21:59 -

...when you finally finish importing 40+ animations (x2) then magically the sprite just vanishes of the face of the MMF planet? I swear to god, MMF was literally trying to convince me that the sprite I was working on all night, NEVER EXISTED, because UNDO did not go back to anything except what I was doing before I started working on the sprite.

Is there a maximum ammount of animations or frames that a sprite can hold? Because other than a freak computer related accident that tragically took the life of my sprite, I can't think of any plausable reason that this could have happened, unless it was a really freakin boring and repetive daydream.

 

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3rd February, 2009 at 17:37:07 -

did you press cancel instead of ok? lol. thats the only reason ive had sprites dissapear.

 
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Deleted User
3rd February, 2009 at 17:59:51 -

That may have been it. It seriously just deletes the entire thing? That's ludicrous!

 

Cecilectomy

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3rd February, 2009 at 18:47:10 -

maybe not. the sprite should still be there. just the animations were gone. its probably a bug. although ive never had it before.

 
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Deleted User
3rd February, 2009 at 18:58:42 -

Well it's not, well now it is because I redid it all. It didn't kill it this time so I problably hit the cancel button, and maybe since it had alot of animations it freaked out and just removed the whole sprite instead of setting back to the last time I hit ok. Good thing for back ups, huh?

 

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3rd February, 2009 at 19:22:31 -

There really needs to be an 'are you sure?' pop-up for the cancel button. I get really lazy with the mouse and this happens to me all the time

 
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Assault Andy

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4th February, 2009 at 00:04:28 -

I was thinking the same thing. That cancel button is a nuisance. I imported 20 animations or so last night and I had to make sure I pressed the OKAY button. I think it would be a wise idea to click 'Okay' every now and then, and then save your application.

 
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4th February, 2009 at 01:25:32 -

Losing animations is depressing and has put my projects on hold many a time.

 

  		
  		

siven

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4th February, 2009 at 22:42:41 -

ive had it when i press ok it dissapears completely as if nothing was there, even the object dissapears. as if it was never there. wierd, only happens every once in a while. i hate it.

 
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5th February, 2009 at 08:09:37 -

one of the wisest sentences of my father since i had my first pc (with win 3.1 )

"save early, save often"



 
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tetsuya_shino



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5th February, 2009 at 08:40:02 -

I've have this happen to me a few times also. A good idea is after drawing/importing one animation, click okay, even if you might have more to add. That way if you do make a mistake you only lose the last animation you were working on and not all of them.

 
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5th February, 2009 at 13:18:12 -

Now I save every few frames (and Ctrl + C the frames before hitting ok) and create a new backup file after every animation. It takes room, but that's why I finally bought a 500GB external HDD. Haven't lost a big chunk of work in a long time now...

Siven, do you use TGF1? Sometimes TGF pretends like the object disappeared, and to get it to come back, all you have to do is hit the save button or place another object somewhere. It's a weird bug. O_o

Edited by OMC

 

  		
  		

Deleted User
5th February, 2009 at 15:56:12 -

That's the problem, I save ALOT, and I did click okay many times, and the object still dissapeared and it was only from adding one of the animations. If I didn't have a good ammount of the animations stored in another file, I would've lost all that work for good.

 

AndyUK

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5th February, 2009 at 23:58:15 -

It's happened to me once or twice. I curse the cancel button for being so close to the ok button when it happens.

 
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