Games with level editors benefit from having very little clutter in the built-in editor, but I throw around the extensions without any order and alot of disdain. It *is* amazing how many objects I can pack into a 320x240 area, however.
Sides of the non-visible play area just turn into stew:
My frames in TGF get rather messy. I remember once ages ago when I had a megaman fan game ("The lost protocol" ) it was a revelation to realize that you could place objects outside of the frame and not use them.
That's one of the reasons I don't like TGF2. There isn't enough room with all those windows cluttering up the place.
I tried to make mine organised, all the objects are tiled neatly in a little corner but the rock and background objects all take up a lot of space to the left. Big effect graphics float around the top. It's very messy but all the unnecessary ones aren't set to "create at start", everything named, everything global.
I like to keep all my level doodads along the top of the frame, event-created objects to the top-left, and background tiles to the left. Any insta-death objects go along the bottom, just incase the player manages to fall through.
When I first install MMF2, the first thing I do is organize all my menus and docks and such, because I feel like I'm losing an unimaginable amount of organization by simply leaving everything in their default location. For example, you'll notice in my screenshot above that I docked Application Properties, Object Properties, and Layers all on the same side, and I've grown custom to resizing them as needed.
One thing that annoys me the most though, is the Run toolbar and how it's default location is on a completely new row. Serious? Wtf?
And what bugs me even more, is when people don't fix it.
Andy, you know that if you put it back up onto the first row, and then you Restore and re-Maximize the Window, then close and re-open MMF2, it will save the dock position? For some reason, unless you Restore and re-Maximize the window, it wont save dock positions.