The Daily Click ::. Forums ::. Klik Coding Help ::. Will I get sued for using the graphics in the MMF2 Library?
 

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8th January, 2009 at 21:34:24 -


Originally Posted by Pixelthief
the sounds and images included with MMF2 are open licensed to the purchasers; you can use them in commercial products, provided you bought a valid copy of MMF2. However, finding someone who would buy a game with library graphics, thats a bit more troubling



I was considering saying the same thing... Library graphics hardly ever fit with each other and usually people recognize a game made with standard graphics.

 

  		
  		

G. Hull



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9th January, 2009 at 01:10:55 -

I'm thinking about putting it on this site, for everyone to play. Thanks a lot for the support guys, it's been extremely helpful.



-Rannug


P.S. Just FYI, my name isn't really Mack Tanner.



 
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Muz



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9th January, 2009 at 02:15:21 -


Originally Posted by Pixelthief
the sounds and images included with MMF2 are open licensed to the purchasers; you can use them in commercial products, provided you bought a valid copy of MMF2. However, finding someone who would buy a game with library graphics, thats a bit more troubling


Truth. Nobody would actually touch it if it had library graphics.

But if you take the library graphics and use them on say, a website or forum, you could get sued, if I'm not mistaken.

It's unlikely though. When have you seen anyone get sued for selling a game with stock sound effects? Or a magazine which uses a Googled picture? Unless you're selling a game that's popular enough to make the cover of a gaming magazine, don't worry about it.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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OMC

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9th January, 2009 at 02:17:58 -

Clickteam is full of nice guys anyway, who wouldn't sue you unless you made a big chunk of money from them-- which is pretty much impossible anyway. It's like a built-in safety.

Welcome to the DC!

 

  		
  		

Knockturnal

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10th January, 2009 at 14:09:53 -

Why use the library graphics?
I suggest the following articles

[
How to do Basic Pixel Art Part 1
http://www.create-games.com/article.asp?id=1922

How to do Basic Pixel Art Part 2
http://www.create-games.com/article.asp?id=1926
]
You'll learn how to make platforms from these two

[
Pixel Art For Total Noobies
http://www.create-games.com/article.asp?id=1792
]
This one introduces you to tools and lighting

[
Anyone Can Animate
http://www.create-games.com/article.asp?id=1874
]
And finally: This one learns you how to animate.



There is NO excuse, I say NO excuse to use libreary graphics.
These tuts' helped me draw the panther in my avatar
It looks much better here though: Image

Edit: Gotta make A thread out of that once, lol

Edited by Knockturnal

 
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MJK

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10th January, 2009 at 15:42:19 -


Originally Posted by Muz

Originally Posted by Pixelthief
the sounds and images included with MMF2 are open licensed to the purchasers; you can use them in commercial products, provided you bought a valid copy of MMF2. However, finding someone who would buy a game with library graphics, thats a bit more troubling


Truth. Nobody would actually touch it if it had library graphics.



Just had to comment on this one. The average player doesn't care at all how the graphics are produced or what's the source of graphics used in the game. As long as the overall gaming experience is enjoyable, purchasing power is there and business enablers are in place, the game will sell. No commercial game should be targeted at click community, because it's so marginally small, and actually people here are mainly developers, not gamers as such. The big mass is out there, especially casual gamers, and they don't know about "library graphics" or even anything related to "clicking". They don't care whether the game is made in K&P, MMF2 HWA or C++ OpenGL - as long as they like to play it.

I'm just saying that it's actually super easy to sell a click-game made with library gfx - if the requirement is only to sell like 10 copies and not more. I could do it with a simple breakout clone using only graphics and sounds available from MMF libraries. Distribute it 10,000 copies in a year (not a problem) and you can be sure to have paying customers no matter what. Of course it's usually not the best solution to use premade gfx because the graphical style tends to be inconsistent in that case and has possibly have a negative impact on the perceived quality. But to say it's impossible, that's not true.

Sorry, a bit of off-topic.

 
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OMC

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10th January, 2009 at 16:05:02 -

>_> It was a nice way of saying that if you use library graphics to make your games, then you likely aren't very experienced at making games yet and your games aren't worth selling because they aren't very good. >_>

Which isn't necessarily true! Just usually...

 

  		
  		

Muz



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11th January, 2009 at 05:58:46 -

MJK: Good point. Heh, I remember playing some RPGMaker games which uses ripped/library games all the same. And there was even a few AGS made by many different people using the same characters, and they made it sort of episodic.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Ricky

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11th January, 2009 at 10:09:05 -

Hayo: "...to create a decent sprite you need some talent. If you never succeeded in drawing something attractive just give it up and specialise in coding or something." [http://www.create-games.com/article.asp?id=717 ]

I agree with Hayo.

Edited by Ricky

 
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