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Pixelthief

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31st December, 2008 at 18:11:58 -

if you took the exact same game of Noitu Love 2, and had someone like *me* draw the graphics, with the same engine, same programming, it wouldn't be very popular. thats my beef I guess

Edited by Pixelthief

 
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31st December, 2008 at 18:25:52 -

I always thought the sign of a really good game would be if you removed the art and music would it still be fun to play. But I've always been more into the gameplay ladened games anyways.

 
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31st December, 2008 at 19:18:59 -

Oh yeah! Hatman! That's on my list too! Sorry Bibin.

 
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31st December, 2008 at 19:44:20 -

Well, though graphics aren't everything, they are a big part. There's nothing wrong with enjoying a game because of its good graphics occasionally. But I do agree that engaging gameplay is just as important as graphics.

 

  		
  		

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31st December, 2008 at 20:37:32 -

Though the game wasn't innovative, I quite enjoyed Lil Pirate.

 
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31st December, 2008 at 22:10:00 -


Originally Posted by Bibin
Aww mna, nobody said HatMan.

In reality I thought streetwise was brilliant, however short.



hatman!

 
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1st January, 2009 at 00:22:38 -


Originally Posted by Original Recipe Lazarus
Though the game wasn't innovative, I quite enjoyed Lil Pirate.



zomg someone mentioned my game !!

I thought hatman was pretty good but it's only a demo so far. Finish the full game and we'll see.

 
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1st January, 2009 at 01:43:33 -


Originally Posted by Pixelthief
noitu love 2 was so amazingly well drawn, but the gameplay just didn't appeal to me, at least from the bits I played. Maybe I didn't see enough of it, but it really wasn't any more than run-jump-killstuff genre. I just couldn't get into it. sometimes I feel like the best-drawn games usually have the least-inspired gameplay....



i totally agree with you. you find this in a bunch of new games as well. i dont want to start a OH WII discussion here because i dont even like the wii but seriously its gay when people just focus totally on graphics and put all their hard work into it and the ideas are all the same- thats boring. its even worse for movies.

 
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Pixelthief

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1st January, 2009 at 01:56:30 -

Well Noitu Love 2 actually has very decent programming, good compared to most games, but the programming is only maybe a third as good as the graphics. Its by no means bad or crappy programmings, its very solid, but its nothing spectacular. And at the same time, the graphics & sound ARE spectacular. It just feels like wasted talent. Like look at Eternal Daughter. Ridiculously good pixel art by derek yu, original soundtrack, but the platforming was basic and uninspired and bland. Its a very good game, overall, but it could have been BETTER.

I feel like alot of these games are graphics artists doing both the graphics and programming. There are many people on this site who are very skilled at programming but bad at graphics, and there are many graphics artists who suck at programming. I obviously fall into the former, I can't even do stick figures. I just feel like graphics that good deserve programming equally impressive.

Wii is a different matter, because while the graphics are never good, nintendo is perfectly capable of doing great gameplay, but has intentionally chosen not invest in "good" titles, and instead spam shovelware, because it makes them really fucking rich, at the expense of the people who enjoy videogames. Hence why I am selling my Wii.

 
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1st January, 2009 at 02:12:11 -

Noitu Love 2 is far from boring. I really think seem to be bitter about Noitu Love, completely under-rated game IMO. Perhaps people are just jealous that Konjak has talent in programming, graphics AND music.

 
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1st January, 2009 at 03:08:16 -

There's quite a few people here good at all 3, and making stuff interesting at the same time.
But music, really? It was well composed I guess but I didn't find any of the tracks memorable in the slightest. Not like Crystal Towers or MSD... Which I've not played for a while infact. Didn't play much of ED but that first village track is still in my head du-du-duhhh-de-du-de-du-duh-duhhh

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Pixelthief

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1st January, 2009 at 03:16:14 -

his graphics are simply amazing, and the sound is 1st rate, but honestly adam, his programming isn't any better than yours. Most of the impressive bits, like the giant bosses, are only impressive because of their scale and rotation effects, which are just graphics things. Now I've only played the demo, a few times, but there wasn't anything in it that wasn't very basic. And if you strapped 'normal' graphics & music onto that same engine, it would still be a great game, but the graphics & sound are what make noitu love 2 an amazing game. It just isn't nearly as good as what it COULD be.

just because a game is great doesn't mean it can't be better. I mean there are games that take it to the extreme; with pretty poor programming but great graphics, or lost valley. These games aren't BAD by any means. Hell I loved lost valley, it was very entertaining, but christ, the gameplay suffered in so many aspects.

Look instead at something like Friendly Strike 3. Ridiculously superb coding; node based AI, online play, solid controls, a level editor forged in the fires of hell. And if that games graphics were done by derek yu or konjak, it would have seen alot more love.

those are all amazing games, but theres such drastic room for improvement.


@james yeah I cant really speak on Noitu Love 2's music now that I think about it, all I've heard was the demo tracks, so bleh. FIG is my #1 game for soundtrack, except maybe sleepwalker, which was

Edited by Pixelthief

 
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1st January, 2009 at 03:29:16 -

You make it sound so beautiful, PT

What I didn't like about FS3 was the interface. I had no idea what was going on so I just left it. IMO a lot of indie games need a good usability run through. I don't mind being thrown in at the deep end just as long as it's the gameplay and not control/interface deep end.

 
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1st January, 2009 at 03:33:34 -

FS3 had terrible controls IMO.

One of my top fav click game tracks so far.

 
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Pixelthief

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1st January, 2009 at 03:35:02 -

yeah FS3 lacked the intuitive aspect... thats definitely one big fault of it. I like to keep my games as ridiculously simplistic as possible; use maybe 3 buttons on the keyboard besides arrow keys, and nothing else. I was quite loathe the add keyboard controls to Gridquest at all, I was going to make it 100% mouse, so people wouldn't get overwhelmed by it... oh well. FS3 actually only really used 4 buttons, and you could customize them, but heck, there were just so many options and menus and crap.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
   

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