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Jon C-B

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2nd December, 2008 at 22:56:23 -

This is a guy I'm making for a game. Image
The problem is, I don't know how to make a simple walking animation for it... Any help?

 
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2nd December, 2008 at 23:29:21 -

For a character like a ball with feet you can do a floaty-bounce step, so

Legs open
legs open but sprite is one pixel higher
legs closed back on the floor
legs open
legs open but sprite is one pixel higher
legs closed.

Also with a ball-shaped character you can abuse squash and stretching, so make him more elongated when he falls or moves quickly, and make him squash when he hits a surface. If you pull it off it can look quite pleasing to the eye.

 
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2nd December, 2008 at 23:57:32 -


Originally Posted by -Adam-
For a character like a ball with feet you can do a floaty-bounce step, so

Legs open
legs open but sprite is one pixel higher
legs closed back on the floor
legs open
legs open but sprite is one pixel higher
legs closed.

Also with a ball-shaped character you can abuse squash and stretching, so make him more elongated when he falls or moves quickly, and make him squash when he hits a surface. If you pull it off it can look quite pleasing to the eye.



Simplest walking animation ever.

 

  		
  		

alastair john jack

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3rd December, 2008 at 10:12:50 -

Don't know if this will help, but it might give you some ideas

Image

 
lol

lembi2001



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3rd December, 2008 at 11:54:53 -

the picture referenced above is linked below

http://tsgk.captainn.net/sheets/snes/kirbysuperstar_kirby_sheet.png

Alastair - the pic didn't work for me so i managed to check the link by view source

 
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Cecilectomy

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3rd December, 2008 at 12:10:41 -

nvm

Edited by Cecilectomy

 
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3rd December, 2008 at 19:39:48 -

You could even do a two frame animation. Super mario world uses this, and it works quite well given the cartoony nature of the graphics. It's a bit cheap i guess.

legs closed (possibly even just a copy of the standing animation)
legs apart and a little higher

 
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3rd December, 2008 at 23:04:28 -

...or a 4 frame animation;

1. Legs apart, closest arm forward
2. Same/similar to standing animation
3. Legs apart, closest arm backwards
4. Same/similar to standing animation

and loop!

 
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Jon C-B

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3rd December, 2008 at 23:20:37 -


Originally Posted by Mark Radon
...or a 4 frame animation;

1. Legs apart, closest arm forward
2. Same/similar to standing animation
3. Legs apart, closest arm backwards
4. Same/similar to standing animation

and loop!


Like the sound of that the best... I'll show a gif of the animation once I'm done.

 
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3rd December, 2008 at 23:38:54 -

If you want to refine it further with little effort, try moving his eyes closer and further around his head as he walks, as if his whole head is rotating - adds a little 3D effect that is kinda nice!

 
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Jon C-B

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3rd December, 2008 at 23:43:57 -

Here's my first feeble try. Just posting it so I can get more feed back.

Image

Edited by Jon C-B

 
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Marko

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3rd December, 2008 at 23:54:38 -

Hmm, his feet appear to slide - how about making them lift up (45 degree angle-style) and don't forget to make his arms go back to the straight down position on frames 2 and 4

 
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Eternal Man [EE]

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4th December, 2008 at 01:50:47 -

Also try and coordinate his feet with his arms, the feet are moving to fast in relation to the arms.

 
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4th December, 2008 at 15:11:01 -

You're right - i think that is a result of having his arms in the same position for two consecutive frames.

 
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Del Duio

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4th December, 2008 at 17:16:02 -


Originally Posted by Mark Radon
If you want to refine it further with little effort, try moving his eyes closer and further around his head as he walks, as if his whole head is rotating - adds a little 3D effect that is kinda nice!



Yes absolutely. My latest boss's head does this while walking and it makes a big difference. When the foreground arm is forward his head is looking a BIT to the background. When the foreground arm is backwards he's looking a bit to the front. That's likely the one part of animation that's not very hard to do either. Very good advice Mr. Radon.

 
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