35 isn't old, it's you who are young.
Sure there are a lot of young clickers, but there are just as many "elderly" clickers. Many kids start to click and spam forums but get tired of it after a year or two and decide to quit since they "grow up" , and clicking isn't cool you know... (sarcasmtacular!)
After a while you realize that (there are many exceptions of course) the older and more experienced the clicker, the better the result. That's my opinion any way.
So I urge the more mature click-users to be more active in the community!
And not only are the older clickers usually better at it, but they're also easier to be around and more mature. So by all means, elderly clickers, stay around! I don't know how anyone could think clicking is not cool, I've been surprised at how many clickers say they don't tell anyone that they make games because they are afraid they will look nerdy. I thought clickers were proud of being clickers. O_o
My friend had a strange computer, I think it only played games so I guess that makes it more of a games console, it just looked like a PC. Anyway he had games such as Duke Nukem 3D, Thundar the Barbarian and Metro-Cross for it including a football game of sorts. I wished I had my own... whatever it was.
Oh there was also an isometric hovervreft game which was pretty bad, but it really appealed to me. A strange version of Dizzy, too.
Edit: Actually I don't think Duke Nukem 3D was on that particular machine...
yes but always clicking gonna limit your game's features. The most of the big game developers, are professional programmers, using C++ and other things. MMF is an easy way to do it anyway i think you get it.
If your goal is to create a game that can compete with epic games of the industry you wouldn't do it by yourself, that's why the end credits in commercial games are so long, to be able to fit the names of the large amount of people involved in the creative process.
Indie development has a hugh advantage over commercial development in the sense of essence. (Really got it nice there didn't I? )
Indie games can keep the beautiful essence of the vision through the whole process of creation. One person can have a dream and realize it. I think I'll use The Wanderer as an example here:
I visited his site and read what his intention was for the creation of The Return of Balzar, and it really touched me. Back in the 80's, he and his friends had a dream about creating amazing games. Now, 20-ish years later, he realizes that dream! He creates games envisioned in his youth, in the same manner they were envisioned! For that I really admire him and his games. They stay true to the vision.
Commercial development of a game can also stay true to the vision, but the vision is almost always quite narrow since nowadays, games need to be a specific way and incorporate specific things. They can't dare to envision their dreams, they make commercial games. They make money.
If you pursue a career as part of a major development team, you won't do any envisioning. You will be put to work in some small area of the development. But you probably will do a lot of dreaming. Dreams about this awesome game idea you got the other night whilst trying to program the dirt particles up to par with the instructions you were handed the week before.
So you really shouldn't count out MMF and the likes in the sense of game making. If used to the extent they are capable of, they realize dreams.