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alastair john jack

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16th June, 2008 at 04:39:52 -

I never knew that about the random function!

 
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NeoMonkey

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17th June, 2008 at 03:01:57 -

11. Dont make 3000x5000 frames, make editor instead.

 
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2D > 3D

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viva/volt

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18th June, 2008 at 03:06:18 -


Originally Posted by Muz

I'd disagree on timers. I find them to be the most reliable method if combined with counters. Frame rates will bounce up and down throughout the game. ED, heck all the Blackeye Software games used extensive amounts of Always events and as such, I was able to beat ED's bosses by slowing down the computer. Also many of the earlier BES games were unplayable when computer speeds reached 1000 Mhz. A good Always event now could be ridiculously fast in 4 years. That's sloppy coding Timer events may run a little with a dip in frame rates, but if you made your game properly, there shouldn't be any dip in frame rates!



The difference here is that MMF games frame-rates are capped at what you set so they can never run faster - timer events make bosses impossible sometimes because they create projectiles more often than at full fps etc. So there is no advantage to timer events at all except for things that actually need to use seconds like play time and such-like.

I disagree on editors being inflexible - you can very easily make an ace editor system and changing things is pretty simple too. All aspects need planning - so that's all it really takes.

 
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Ricky

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18th June, 2008 at 03:33:49 -

12. Unless you are planning on using it, remove MMF's default menu
13. Don't go full screen without asking the user's permission first

Image Edited by the Author.

 
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Roseweave



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18th June, 2008 at 07:17:21 -

These aren't really techniques, but "guidelines" :/

I still don't understand why some people can't install Winrar. Don't forget that some of us are on slow connections, and a rar can be 25% smaller.

 
Check out my Telekinesis'em'up Thread and the ALICE Machines -

http://www.create-games.com/project.asp?id=1213

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AndyUK

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18th June, 2008 at 10:18:30 -

Not this Winrar thing again. In most cases people don't of about it. Also there are better compression algorithms than Rar.

Here is a tip 14 for you guys,

14. Don't expect people to have the same knowledge you do. This works for your game too.

 
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19th June, 2008 at 01:31:28 -

We don't use RAR because it reduces the possible audience for your game. Sorted.

15. Get people to actually test your game - it tells you a lot about it you don't notice.

 
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Ricky

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19th June, 2008 at 01:57:50 -

#16 When uploading, please don't use jpeg for your screen shots. They look like crap and take up more bandwidth than png.

 
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Dr. James MD

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19th June, 2008 at 02:11:16 -

^that depends on sooo many factors. Usually the JPEG will be smaller but will destroy your artwork. PNG is best for pixel art yus.

 
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alastair john jack

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19th June, 2008 at 02:57:22 -

I prefer .bmp files to be honest.

 
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19th June, 2008 at 03:50:26 -


Originally Posted by alspal
I prefer .bmp files to be honest.



Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy!

 
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Roseweave



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19th June, 2008 at 06:47:15 -


Originally Posted by alspal
I prefer .bmp files to be honest.



Why would you prefer BMP to PNG? PNG is lossless compression. It's the same as BMP but smaller.



#16 When uploading, please don't use jpeg for your screen shots. They look like crap and take up more bandwidth than png.



Uh, how will it take more bandwidth? JPGs are generally always smaller. Also for games that might be very detailed you really need to use JPG. For instance I have a game who's backgrounds are edited from photos.

 
Check out my Telekinesis'em'up Thread and the ALICE Machines -

http://www.create-games.com/project.asp?id=1213

"Did you know there's a million bucks hidden in the house next door?"
"But there is no house next door?"
"No? Then let's go build one!"

LIJI

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19th June, 2008 at 07:07:21 -

PNGs are smaller for screenshots. JPGs are meant for photographic images and will not compress screenshots well, either by quality and ratio.
Read http://www.create-games.com/article.asp?id=1865 .

 
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Roseweave



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19th June, 2008 at 09:13:30 -

It depends on what kind of graphical style you're using. For more "oldschool" looking games PNGs will be better. But in games that use a lot of detail or colour gradients JPGs will be better.

I might upload the game I was working on for my FYP in college so you can see what I mean.

 
Check out my Telekinesis'em'up Thread and the ALICE Machines -

http://www.create-games.com/project.asp?id=1213

"Did you know there's a million bucks hidden in the house next door?"
"But there is no house next door?"
"No? Then let's go build one!"

Phredreeke

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19th June, 2008 at 09:51:43 -


Originally Posted by Roseweave
It depends on what kind of graphical style you're using. For more "oldschool" looking games PNGs will be better. But in games that use a lot of detail or colour gradients JPGs will be better.

I might upload the game I was working on for my FYP in college so you can see what I mean.



Sorry, no. JPG will never be better than PNG. It may be smaller but never better. (unless you use 256 color PNG)

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363
   

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