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aphant



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24th May, 2008 at 01:24:35 -

Rename, change the icon, etc. Keeping track if enemies should belong to Group.5 or Group.17 is getting kind of tedious.

 

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24th May, 2008 at 01:32:52 -

I'm sorry. No, you can't name qualifiers or change their icons. maybe in MMF3...

 
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24th May, 2008 at 01:49:52 -

Yeah, I wish... It'd be so nice if you could come up with your own terms for the things instead of just a number and a wastebasket(?)...

The most I can recommend is to add a line of commenting into your game that lists all the generic, numbered qualifiers and gives what they all really mean. It's helped me quite a bit.

 
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24th May, 2008 at 03:42:00 -

Yea Qualifiers are kinda limited. I've just got a text file for reference.

 
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24th May, 2008 at 07:11:28 -

Yep, I use a notebook myself.

I do think they're supposed to be waste baskets, which is sort of a strange icon choice.

 
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24th May, 2008 at 07:58:50 -


Originally Posted by Del Duio
Yep, I use a notebook myself.

I do think they're supposed to be waste baskets, which is sort of a strange icon choice.



I've always wondered why the higher numbers of qualifiers are waste baskets. I can think of hundreds of icons that would be more suitable!

 
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24th May, 2008 at 08:27:51 -


Originally Posted by -Nick-
Originally Posted by Del Duio
I can think of hundreds of icons that would be more suitable!



Name 10

 
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24th May, 2008 at 09:14:24 -

1. Actual numbers
2. Star
3. Q
4. Smiley face
5. A group of active objects
6. Circle
7. Fruit (like the good/neutal/bad apple)
8. Different coloured dots
9. Dominoes (adding up to the number of the qualifier)
10. Elastic band

 
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DeadmanDines

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24th May, 2008 at 09:20:00 -

11. Biscuit. Even that would be more appropriate than a wastepaper basket

 
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24th May, 2008 at 10:16:21 -

Ive got a group in the event editor that has nothing but a large comment telling me what every qualifier does, but also all the flags and alterable values i use. it's pretty useful!

 
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24th May, 2008 at 10:56:56 -


Originally Posted by Captain Andyman
Ive got a group in the event editor that has nothing but a large comment telling me what every qualifier does, but also all the flags and alterable values i use. it's pretty useful!



Lol, I do that too. Then I found that it's easier to check and update with a seperate notepad file for it. It gets confusing when Object A has Group 47, 49, 51, 52 and Object B has Group 48, 49, 51, 53

 
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Dr. James MD

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24th May, 2008 at 11:02:26 -

Aye, when I'm coding it's better to have the values in a seperate window so I don't need to scroll all around the event editor looking up stuff. Suppose it just depends on how many qualifiers and values you need to keep track of. I'm well up to group.40 now and have about 150 global values or so.

 
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Muz



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24th May, 2008 at 11:11:11 -

I'm a little worried that I might run out of qualifiers, but at least I've reached the scope of my game

I do get the foreboding feeling that Clickteam is going to release a MMF 2.5 which allows us to rename qualifiers, give us twice as many qualifiers, and allows 4 action points per frame. Oh, and it'll be full price with a bit of a discount

 
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24th May, 2008 at 11:12:09 -


Originally Posted by Dr. James
Aye, when I'm coding it's better to have the values in a seperate window so I don't need to scroll all around the event editor looking up stuff. Suppose it just depends on how many qualifiers and values you need to keep track of. I'm well up to group.40 now and have about 150 global values or so.



It would probably be much easier to organize your value in an array.

Then you can have different columns containing different types of data, and write down what each cell contains in an Excel spreadsheet for reference. You can also use the Z axis for different types of data. It can also make retrieving them a lot easier.

 
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Muz



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25th May, 2008 at 02:42:30 -


Originally Posted by -Nick-

Originally Posted by Dr. James
Aye, when I'm coding it's better to have the values in a seperate window so I don't need to scroll all around the event editor looking up stuff. Suppose it just depends on how many qualifiers and values you need to keep track of. I'm well up to group.40 now and have about 150 global values or so.



It would probably be much easier to organize your value in an array.

Then you can have different columns containing different types of data, and write down what each cell contains in an Excel spreadsheet for reference. You can also use the Z axis for different types of data. It can also make retrieving them a lot easier.



That's actually a good idea! I never thought about using an excel spreadsheet to track array data

 
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-Nick-

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25th May, 2008 at 09:09:26 -

Haha! I've been considering making a program which basically allows you to load an array you've made in your game into it. It appears like a grid on the screen and you can scroll around it. You'd then be able to label different cells and colour code different sections. I feel this would make life a lot easier for some people, but it would mainly be for myself. Of course, it would let you edit the values too.

If anyone else thinks it's a good idea, i'll actually make it soon.

 
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Dr. James MD

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25th May, 2008 at 11:28:12 -

I think it's a good idea

I'm using an array to save my data but I throw them up as global values when the game loads. So I can have values change but are reset to the last save when the player dies.

 
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