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viva/volt

Awesome Sauce

Registered
  26/08/2006
Points
  1694

Game of the Week WinnerSilverNova MemberKlikCast StarVIP Member
10th January, 2008 at 08:33:29 -

It could be a fair few things... I imagine I could get Wii Ware down to 4 letters and the hard work is done with Wii .

 
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http://bfollington.tumblr.com

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
10th January, 2008 at 09:06:25 -

These aren't the most obfuscated projects I've had, but Neonair Racing and Rand0mness look really weird behind the scenes.

Image

Neonair Racing, first level (zoomed out) OMG! Large, inefficient collision map!

Image

Rand0mness, cave battle frame. The red square manages all the enemies.


The online isometric RPG I've been working on is a lot weirder behind the scenes, but it's on my laptop. The isometric collisions in there are done entirely by an array file! No hidden "real" maps of levels, no "real" player with wall sensors, or anything. It actually works a lot better this way. Uses less objects, and messyness from sensor detection is erradicated.

 
n/a

Pixelthief

Dedicated klik scientist

Registered
  02/01/2002
Points
  3419

Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
11th January, 2008 at 01:01:52 -

I'm kinda wondering; whats the most lines of code you've all managed to use in a single frame? I'm already up to 2700 and it looks ridiculous.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

viva/volt

Awesome Sauce

Registered
  26/08/2006
Points
  1694

Game of the Week WinnerSilverNova MemberKlikCast StarVIP Member
11th January, 2008 at 03:59:30 -

I've never gotten over 1500 in one frame

I don't think any of my stuff was done in an incredibly ingenious way :\

 
Image
http://bfollington.tumblr.com

Dr. James MD

Addict

Registered
  08/12/2003
Points
  11941

First GOTW AwardSecond GOTW AwardThird GOTW AwardPicture Me This -Round 26- Winner!
11th January, 2008 at 06:44:47 -

I think I'm at 1800 lines fer Tormi for the global engine. Individual ones range from 6 (for doors) to a good extra 50-100 for boss fights and all that mess.

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14562

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
11th January, 2008 at 15:02:34 -

Lil' pirate currently has 794. Which I think is quite a lot really.
Well that is much more than any other game i've made.

 
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DeadmanDines

Best Article Writer

Registered
  27/04/2006
Points
  4758
11th January, 2008 at 17:23:02 -

I'm up to 346 with E++, and it's only a few days old, lol. It's my most complicated project ever in that regard...

...cos none of the others ever got this far.

I'm just chuffed to see it actually beginning to work! Most useful app I ever built, this...

On the subject of inefficiency in code:

I was wondering why my app was going so slow, when suddenly I realised I had all these groups that I'd been forgetting to deactivate. So each iteration of the master loop was taking forever to run. That was embarassing.

Image Edited by the Author.

 
191 / 9999 * 7 + 191 * 7
   

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