All credit to Konami/Wayforward for avoiding the temptation to make use of the DS features (shouting "BANG!" into the mic to fire your gun, for example!)
I'm finding it harder than I imagined to concentrate on both screens at once, but it there would be something wrong if I was complaining about a Contra game being too easy. The player sprite is also much larger in proportion to the screen than in previous games so it's easier to take a hit. I've played it twice and so far I'm up to Stage 6 on Normal difficulty. I love the way they've updated the 3D sections from the NES game.
It's early days, but right now I still believe Contra 3 is the peak of the series so far. Contra 3 > Contra: Hard Cops > Contra 4
Yea, I heard Zerotau did some sprite work for the game. I was even trying to recognise his style while I was playing the game.
By the way, Nick (who was in Oł) now works for WayForward too. I don't think he did anything for Contra 4, though.
Thanks to the DS Lite's spongey d-pad, my left thumb is almost completely wrecked. How's yours?
Andy: I don't know how to interpret your post. You're either sticking up for a Contra game that neither of us mentioned, or you were just being plain hostile. You can send me a message if there's something that needs to be discussed, otherwise you're welcome to lose the attitude and join the conversation if you're genuinely interested in the Contra series.
I've not played all of the games, but probably most of them. I haven't played either of the PlayStation games. I'd love to play Legacy of War with the 3D glasses and everything, but as far as I've heard, it's nothing to get excited about.
Shab: Yea, Super Probotector was the ridiculous name given to the UK release of Contra 3/Spirits.
I really wish Contra 4 had an option to reconfigure the buttons. I'd much rather use a face button to switch weapon and L to use the grappling hook. My mid-air, weapon-switching leaps of death are not getting any less embarrassing..