Ahhh, nevermind it turns out I had an old copy of the program, but the Open ModPlug had some more helpful stuff with it. It's still a pain in the ass though I think it'll be fun when I learn it.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I think you press = in ModPlug Tracker to set a note stopper (Edit: also make sure Fadeout for that instrument is set to something high.) Or, you could just set the volume to 0. One great thing about mods is that you can learn from any other song, so when it comes to using effects that might help.
Edited by the Author.
//
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
24th December, 2007 at 06:22:25 -
= will only work if you use instruments. If you use samples only you will have to use ` which puts a ^^ at the position you're at. That's a sample stopper.
Originally Posted by Del Duio Ahhh, nevermind it turns out I had an old copy of the program, but the Open ModPlug had some more helpful stuff with it. It's still a pain in the ass though I think it'll be fun when I learn it.
The "old copy" is the last version before OpenMPT, and I actually use that version. The help file should have a comprehensive guide, I don't get why it isn't there for you.
No, no, I mean to delete board posts you purple nurple
Thanks Josh! Hey you wouldn't know how to get a note to sort of fade out after a bit would you? Some of the notes will repeat forever until you "~" them, but there are some instances where cutting the note short like that doesn't sound just right.
DaVince, I downloaded a bunch of cool instruments and figured out how to put them into the Tracker. Off the top of my head I have some early 80's rap drum machine, a death metal distorted guitar (sounds SICK), a Jazz bass that's almost the same type as my own, and some guy playing full major acoutisc guitar chords. Thanks for pointing me to that site, a lot of great stuff to be found!
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
Originally Posted by Del Duio No, no, I mean to delete board posts you purple nurple
Thanks Josh! Hey you wouldn't know how to get a note to sort of fade out after a bit would you? Some of the notes will repeat forever until you "~" them, but there are some instances where cutting the note short like that doesn't sound just right.
For something like that I would just do something like "v32" followed by "v16" and then "v8" and then cut the note. I don't know if thats the "right" way to do it though.
If the instrument has a volume envelope, you can use that. (This is sort of something I like to do with instrument trails and not varying fade outs). Then use the == fade out to fade out the note with the envelope. (The ^^ method will be abrupt)
You can use Xerus' v32 v16 v8 method... but even better is putting a v64 where the fadeout starts and v0 where you want the note to be completely fadedout and then using Modplug's Interpolate Effect command to get it to make the values in between. Select the volume column from the v64 to v00 and right click and you'll see this option. (It's probably Interpolate Volume)
Josh, by v64 you mean to have this be the value of the instrument's starting global volume right? I have some heavy guitar sounds I downloaded that sound funny when you cut them off so I'll try it this way.
Thanks both of you too! The more I mess with this thing the more awesome it becomes. One last thing, do either of you know if the ModFusion 3 EX loops an .it file cleanly? In other words, MMF1.5 has a little "blurb" at the start of each midi play. I haven't been able to test any of these new songs still because my RL work has me working alternating 3rd and 1st shifts and I sleep all the time in my spare time now.
Edited by the Author.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
27th December, 2007 at 06:48:57 -
The blurb is Windows having to reload all instruments from the MIDI GM.DLS file. It's not there for modules because the extensions are smart enough to load the module and its samples only once. (Though MMF2 does have a little pause between loops, which is annoying.)
ModFusion will loop seamlessly. You can have it disable the Bxx loops or not.
By v64, you will be setting the volume to the global volume of the instrument/sample (not the default volume), yes. The global volume is just a way of turning down a sample globally (obviously?).
Hmm, I wouldn't personally use instrument envelopes for a delay, but it's all style I guess. That's because the delay would be at a different position in the sample then it was when it started. If you want a true delay, try copying the channels contents into another channel about 3 rows later (depends on the speed and tempo and desired delay time for you, however), and lowering the volume by significant value. Then the start of the note will be delayed too. Your method is something I reserve for modules that need a lot of simplicity or have channel number limitations. (: Make sure if you copy, though, that any notes that are cut off at the end are found at the beginning of the next pattern. (: