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Message
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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26th August, 2007 at 14:25:11 -
I'm wondering what is the most efficient way to achieve parallax backgrounds in MMF2. In terms of processor efficiency.
The ways i can think of right now.
Background system box
layer object
built in mmf2 layers
active objects
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DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
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26th August, 2007 at 14:47:48 -
Built in MMF2 layers, probably, as it's a completely internal system the engine and game keep account with. It's also easier to work with, and you can use backdrops which are fastest of all other named objects.
Old member (~2004-2007).
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The Chris Street Administrator
Unspeakably Lazy Admin
Registered 14/05/2002
Points 48487
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26th August, 2007 at 15:32:37 -
I suppose speed-wise the built in MMF2 layers are the best, but I think for ease of use and convenience - I prefer the background system box.
n/a
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Pixelthief Dedicated klik scientist
Registered 02/01/2002
Points 3419
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26th August, 2007 at 16:55:40 -
Whats wrong with turning image looping on in an active picture object, and then just setting its offset? Works for me.
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Joe.H Evil Faker
Registered 19/08/2002
Points 3305
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26th August, 2007 at 17:23:48 -
That would only work for small objects without causing a large amount of computer lag.
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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26th August, 2007 at 19:43:38 -
Originally Posted by Pixelthief [S.U.M.G.O.O.] Whats wrong with turning image looping on in an active picture object, and then just setting its offset? Works for me.
I forgot about Active picture objects actually
but i imagine they're slower than background system objects
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Silveraura God's God
Registered 08/08/2002
Points 6747
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26th August, 2007 at 20:08:58 -
Even Background system boxes though have some issues with size and speed when you're at higher resolutions. I'd say stick with quick backdrops and layers. By the way the Layer object works with MMF2's built in layers.
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