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Silveraura

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24th June, 2007 at 02:51:10 -

Been a while since I actually posted here, been busy else where. Anyway, recently I got the idea to create a small little 3D scene just to see if I could, after months of not touching 3D Studio and well over a year before making anything animated. (I also wanted to try out animation with bones through a mechanical style design, rather then skin.)

What I came up with was a mechanical spider. Of course, it's only got 4 legs, but any more and it would've looked crowded in my opinion.
Anyway, tell me what you think!

Mechanical Spider v1.1
Screenshots
Image
After a somewhat painful landing.
Image
Bracing to life itself up.
Image
Standing tall.
Image
Red eye lights up.

Animation -819kb
http://www.cassatagames.com/Spider2.wmv

All opinions welcome. Thanks!

 
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Tim

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24th June, 2007 at 05:25:55 -

That's really cool, actually

 
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Dr. James MD

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24th June, 2007 at 06:07:15 -

Whoe! How did you make that? Mechano, Technics?

 
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Ski

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Candy Cane
24th June, 2007 at 06:37:11 -

Excellent.

 
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Silveraura

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24th June, 2007 at 18:49:01 -

Thanks. I plan on doing some work for the new version so that I can fix the upper leg limbs. When I designed it, I accidentally only took up/down movement into consideration, so when you try to move the legs out... the joint breaks out. It looks messed up from up close.
Image

Any suggestions for the new model are all welcome though.

 
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Tim

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
25th June, 2007 at 01:53:32 -

Have the "knees" like ball joints so that they can aid in foward motion as well as up and down? :\

 
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Ski

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Candy Cane
25th June, 2007 at 05:27:04 -

Ball joints look crap

 
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DaVince

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25th June, 2007 at 05:38:25 -

I think they'll work here though.

 
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Ski

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Candy Cane
25th June, 2007 at 05:46:02 -

I think the spider looks kinda cool without to be honest. Adding ball joints is kinda unoriginal.

 
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viva/volt

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25th June, 2007 at 06:20:12 -

That actually looks REALLY cool, very nice animation. It's not like we would notice the joints from the distance we see it there though would we?

 
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Silveraura

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25th June, 2007 at 12:19:48 -

The only problem I have with ball joints, is the fact that they seem to be a very easy way out. A cliched way of getting away with complex motions. The knee's themselves oddly enough, work fine. It's the joints that link into the body.

Thanks for the comments, keep them coming!

Updated Animation -1.43MB
http://www.cassatagames.com/Spider3.wmv

 
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AsparagusTrevor

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25th June, 2007 at 18:05:42 -

Now make a 3D Salma Hayek to rescue from it. Or just to look at. In fact, I'm gonna watch From Dusk Till Dawn.

 
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Joe.H

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25th June, 2007 at 18:12:01 -

Use a cog-winch styled system.

It's similar to a ball joint, per se, as it would essentially act in the same way, but the legs would physically move up and down as they move back/forth.

 
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Radix

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26th June, 2007 at 22:04:07 -

Add a second horizontally hinge-jointed 'hip' section to the leg. It'd make movement interesting.

 
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Hempuli

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28th June, 2007 at 11:28:46 -

Nice.

 
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Silveraura

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7th July, 2007 at 17:38:49 -

I used 3D Studio Max 9 to model and render the whole thing. I recently added a good 30-40 seconds to the end of it, making the spider jump over the camera and land. Personally, even though I spent hours on the extra animation, I really don't think it turned out the way I wanted it to, so I'm going to tweak it more before I show it off.

Thanks for the comments guys.

 
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Silveraura

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8th July, 2007 at 20:31:15 -

I got it from Autodesk.com. Some of us have a job and savings account.

 
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