Just from experience, I find that it's usually better to make levels by hand than using a level editor. Level editors make the game look.. bland. Unless everything is tile based, where they'd look bland with or without an editor.
But I guess they're OK you're going for the nerdy, classic SNES look.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
It really depends on the game, Muz. All games don't need editors. If the game is small and simple, or if it needs to have a lot of stuff hard-coded for each level, then making a level editor might just be a waste of time. But for large-scale projects and grid-based games, a level editor is ideal, and makes the development process easier and saves a lot of time. Plus, you can let the players design their own levels, if it's that sort of game.
so i downloaded urs assault andy - i had to download mmf2 demo for it
and IM STILL HAVING PROBLEMS - i copied ur code exactly on the loading procedure
and still NO luck
it works fine for one type of tile, but multiple types of tiles have problems
it will create one tile but not all the tiles i put it
Im almost ready to bite the big one
Edited by the Author.
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.
Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...
when i went to creat object - i created an object from the previous frame and then coded it that the object in the current frame to move thus creating one object and moving another object all across the screen till the final spot
when i fixed that - plust the one u noticed and put everything on Load X - it worked - i copied that coding into mine and it didnt work
erggh - ill just use urs
thanks man
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.
Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...
I just want to thank Axel, Radix, and Assault Andy for helping me with this.
I even got it to work in another app for my game, so now I can start making my levels. I also have an idea that instead of using more than one array file for different levels, but using the Z dimension to do different levels.
I dunno if thats correct - if it isnt I'm sure Ill figure it out.
Thanks again guys
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.
Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
25th March, 2007 at 03:44:21 -
It's very possible to use the Z dimension to do different levels. That should leave you with less external files to muck up.