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Muz



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22nd March, 2007 at 23:14:27 -

Just from experience, I find that it's usually better to make levels by hand than using a level editor. Level editors make the game look.. bland. Unless everything is tile based, where they'd look bland with or without an editor.

But I guess they're OK you're going for the nerdy, classic SNES look.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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viva/volt

Awesome Sauce

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23rd March, 2007 at 04:35:22 -

Gridbased games don't have to look grid based, the Underside & cavestory are gridbased...

 
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axel

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23rd March, 2007 at 06:06:29 -

It really depends on the game, Muz. All games don't need editors. If the game is small and simple, or if it needs to have a lot of stuff hard-coded for each level, then making a level editor might just be a waste of time. But for large-scale projects and grid-based games, a level editor is ideal, and makes the development process easier and saves a lot of time. Plus, you can let the players design their own levels, if it's that sort of game.

 
n/a

Paul_James



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23rd March, 2007 at 20:50:36 -

axel it just doesnt work i almost stopped working on it because of this

here i took urs and added another object and it wont load the other object
I COPIED yours verbatim and still no luck

www.geocities.com/imaginati0n7/leveleditor1.zip

 
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.

Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...

Assault Andy

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23rd March, 2007 at 22:34:56 -

I made this last week for someone else:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=34538&page=3#Post34538

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Paul_James



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24th March, 2007 at 02:19:18 -

so i downloaded urs assault andy - i had to download mmf2 demo for it

and IM STILL HAVING PROBLEMS - i copied ur code exactly on the loading procedure
and still NO luck

it works fine for one type of tile, but multiple types of tiles have problems
it will create one tile but not all the tiles i put it
Im almost ready to bite the big one

Image Edited by the Author.

 
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.

Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...

axel

Crazy?

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  05/02/2005
Points
  4766

Game of the Week WinnerYou've Been Circy'd!
24th March, 2007 at 07:58:22 -

You had placed the events that positioned "Active 2", on "Active" instead. Just a small mistake, but easily fixed.

Compare:
http://i5.photobucket.com/albums/y162/Aggggge/wrong.png
http://i5.photobucket.com/albums/y162/Aggggge/right.png

 
n/a

Paul_James



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Points
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24th March, 2007 at 21:12:04 -

i found the one i was having a problem with urs

when i went to creat object - i created an object from the previous frame and then coded it that the object in the current frame to move thus creating one object and moving another object all across the screen till the final spot

when i fixed that - plust the one u noticed and put everything on Load X - it worked - i copied that coding into mine and it didnt work
erggh - ill just use urs

thanks man

 
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.

Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...

Paul_James



Registered
  02/07/2002
Points
  1320
25th March, 2007 at 01:41:11 -

AHhh I got it! Finally!

I just want to thank Axel, Radix, and Assault Andy for helping me with this.
I even got it to work in another app for my game, so now I can start making my levels. I also have an idea that instead of using more than one array file for different levels, but using the Z dimension to do different levels.

I dunno if thats correct - if it isnt I'm sure Ill figure it out.

Thanks again guys

 
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.

Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
25th March, 2007 at 03:44:21 -

It's very possible to use the Z dimension to do different levels. That should leave you with less external files to muck up.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

alastair john jack

BANNED

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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
26th March, 2007 at 06:42:47 -

how do you make a text blitter level editor?

 
lol
   

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