I'd like to know if someone could give me a pointer on how much cpu the angle control uses in MMF2. It would be interesting to know. I'm currently playing around with angles in a top-down space shooter.
I doubt it, although I wouldn't worry too much about taxing the CPU, don't lower the quality of the game for it - for example. It'd only have any major effects on very slow machines, or machines that are running too many multiple applications - which when they're playing your game, shouldn't be the case
DaVince This fool just HAD to have a custom rating
7th March, 2007 at 16:29:18 -
I say, test it! Make an application with some constantly rotating actives, and make it create new actives if you press a certain key. Then keep a close eye on the task (editrt.exe I think) in the Task Manager.