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Lukas Hägg



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4th January, 2007 at 20:32:30 -

I'm doing a 3D version of one of my chars just for the heck of it.

Image

Latest, with fixed boots.
Image



 
Mendokuse...

Windybeard Games



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4th January, 2007 at 21:27:12 -

looks good, cant wait to se it rendered, what prog are you using btw?

 
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Lukas Hägg



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4th January, 2007 at 22:36:14 -

3D Studio Max 8

I'm trying to use as few polys as possible, now it has about 420 or so. I hope to still be under 500 when I'm done.

 
Mendokuse...

hishnak



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5th January, 2007 at 08:59:39 -

Ahh you're the dude on pixelation "Luzeke"...very cool, makes me want to make some 3D!

 
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Tim

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5th January, 2007 at 09:51:38 -

3D S Max .. ¬_¬ LightWave FTW

Cool character, looks pretty much spot on in coordination with the pixelated character!

 
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Silveraura

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5th January, 2007 at 14:58:08 -

I've always really liked 3D Studio Max, it could just be because its the first real 3D program I learned putting Anim8or aside (it's more of a program with the ability to model and render, not a true modeling program). With having learned 3DS, and trying Maya (not liking it much), I'm kind of stayed loyal to 3DS.

Looks nice by the way. Nice to see other people taking on modeling, it's very rewarding to see your work unfold as you work on it, very hands on. I model to render, not so much for games, I hope to change that though. Good luck!

 
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Knudde (Shab)

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Crazy?

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5th January, 2007 at 19:19:52 -

Looks good, much better than I can manage (I can't even render a cube right).

I'm using Blender right now for 3d (Specifically Space Battles). It's kinda wierd, but I'm liking it; if I could just figure out a good way of doing lasers now without them looking so crap (And not having to generate a script in GIMP to manually put the effects in there, that's a complete bitch, I'd rather do it in the render).

 
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Hayo

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5th January, 2007 at 19:37:40 -

That's awesome, especially the hands and feet are great.
I am trying some low poly character stuff as well, getting stuck with proper texturing now tho

 
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AndyUK

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5th January, 2007 at 20:53:05 -

That really does look low poly. Good job getting it to look good too. I'm sure when you texture is it will look great. (or if you choose some other form of shading)

 
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Lukas Hägg



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5th January, 2007 at 22:07:23 -

Thanks! I'm trying to make it DS friendly. Though I don't know how much is too much for a 3D model when it comes to the system. But 500 Polys should be alright, I think

 
Mendokuse...

DaVince

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6th January, 2007 at 08:22:43 -

Make sure to make the sides one-sided, that will about half the amount of polygons, I think, or at least improve performance even with more polygons.

Looks good for a low-poly model. Face shape still needs a bit of editing in my opinion though.

 
Old member (~2004-2007).

Tim

I'm on here way too much

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
6th January, 2007 at 20:15:21 -

Yeah I agree with what Vince says; it's all good though so far. I presume/home you're doing something interesting for the crazy hair too, instead of just making a texture based on that low-poly example As that'd be a bit of a shame really and would look rather strange

And maybe introduce some emphasis to the nose too - but as I say, good work so far!

 
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Reno



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17th January, 2007 at 14:39:19 -

looks good. your using wiings3D arn't you?

 
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Hayo

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17th January, 2007 at 14:47:11 -

"3D Studio Max 8 " might be a clue.

 
www.hayovanreek.nl

Tim

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
17th January, 2007 at 15:24:57 -

My guess is that it is 3D development and modeling/rendering program...

 
http://www.SilverNova.co.uk

   

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