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Dr. James MD

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20th December, 2006 at 16:03:46 -

In due time. Going to have to start afresh since that 1000 Global Values extension stopped working properly in later builds of MMF1.5, ho hum!

 
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Tim

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20th December, 2006 at 18:08:51 -

*Here they come? *hides*

 
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The Chris Street

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20th December, 2006 at 18:23:03 -

Image

Image

Image

New look Mr Stump's Dentures 2. Featuring:

Improved platform engine with variable height jumping, plus ingame gravity invertion if required, modified graphics, bigger variety of enemies (although not really evident in these screenshots). Hopefully will feature split-screen multiplayer mode, as MSD1 also featured a cruder version of it.

Image Edited by the Author.

 
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Joe.H

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20th December, 2006 at 18:27:11 -

You should flip the display upside down when gravity goes upside down, just to confuse everyone.

 
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20th December, 2006 at 18:28:15 -

I thought about that, but it would definitely be too confusing

 
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Hayo

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20th December, 2006 at 18:45:19 -

Looking great there Circy, love the look of the backgrounds.

 
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Dr. James MD

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20th December, 2006 at 18:52:25 -

What about Prey style gravity shifting, where the level doesn't flip (as such). You could add some puzzle elements in there. I mean all I have to do is press a few buttons and the monitor flips upside down defeating what you've done. Level shouldn't flip, gravity should I reckon.

 
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20th December, 2006 at 18:54:32 -

That feature's been coded into the engine too

 
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Pixelthief

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20th December, 2006 at 20:32:49 -

Blah, the dungeon im currently working on flips upside down every so often. It really makes nice puzzle elements, having to think about what effects moving stuff around in one does to the other. Water puzzles + gravity puzzles = win! Also makes programming it quite hellish.

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Dr. James MD

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20th December, 2006 at 20:40:14 -

GOOD. Looking forward to it Mr. Street.

 
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21st December, 2006 at 04:52:24 -

i like hayos games

circy, you should vary your stylea bit, like hayo

 
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Dogzer



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21st December, 2006 at 04:53:15 -

also, you shouldnt copy podunkian when it comes to gameplay ideas

 
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The Chris Street

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21st December, 2006 at 05:15:13 -

Copy Podunkian? What are you talking about?

 
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Matt Boothman

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21st December, 2006 at 09:19:43 -

Don't listen to him Circy, he's trying to goad you.

All looking good, folks. Keep it up.

PS - all you lazy bastards should be posting screenshots, not linking to your sites!

 
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21st December, 2006 at 10:26:31 -

Still
Image



Btw Circy, that looks great!

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