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Dean Avanti



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  01/11/2006
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20th December, 2006 at 11:31:53 -

Thanks for the example I appreciate it

that works really well,
is there a way to make it do it then stop, like to stop it shrinking, if so I am completely in business, being able to do so opens loads of possibilities.


 
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Nioreh



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  18/11/2002
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  1078
20th December, 2006 at 12:43:20 -

Of course, as I pointed out earlier, any condition that will loop works fine. You can add more conditions by right clicking a condition and choosing inser. All these conditions must then be satusfied for the event to happen. If you want it to happen for a certain amoun of time you could add 1 to a counter or an alterable value of the bomb. Then change the condition for bomb shrinking to "Is alterable value A of Bomb less than 50". This would shrink it for one second.

 
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Dean Avanti



Registered
  01/11/2006
Points
  130
20th December, 2006 at 13:19:08 -

That's what I thought, I could say, do this till object is this size and then stop.
But its easier if the option for time is done, by easier i mean more controllable.

QUOTE-
If you want it to happen for a certain amoun of time you could add 1 to a counter or an alterable value of the bomb. Then change the condition for bomb shrinking to "Is alterable value A of Bomb less than 50". This would shrink it for one second.

That looks interesting, not sure how to do that, but if one had control for the time as I think you are pointing too here, then one has massive control in what one can do, it opens loads of opportunities for both game ideas, also for doing ingame movies as this effect can control a lot of effects that you would make, if you can control sound movement and scale you can make any movie you like, the others I know, so only controlling the time it scales for would give me total control and allow me to make any cinematic sequence i wanted for an ingame movie sequence, basically it gives a lot of control, I have used machinima tools for 3d games before and they can be very clunky setting up triggers, click is easier to use, but I just have the last block of controlling time of the image changing size, once you can do that you should be able to make a lot of movie options, its also a lot easier than using flash as well, well for me it is, so flash games and movies could be done in click easier, certainly easier than setting up a bunch of triggers in 3d game apps, so once I have this scale nailed, its full steam ahead.


Image Edited by the Author.

 
http://www.avantivita.com
Video game developers and home of video game development assets.

Dean Avanti



Registered
  01/11/2006
Points
  130
21st December, 2006 at 12:15:13 -

Just had another look at this, I may have years of experiance in 3d but I am new to this program, so that's as clear as mud, it would be better to put it in a way that someone who has no experience with click would understand, it doesn't help when people don't include the source in the games they make so people can pick them to bits and learn from them, like what we do in halflife quake unreal et all, in fact including working screenshots for the games they make seems to be beyond some people, very slack, tutorials are also very thin on the ground as well, in total I've had 3 days of fannying around with this now its getting beyond funny.

 
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Video game developers and home of video game development assets.
   

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