PS3 = Xbox360 in terms of graphics/power.
Sorry, its true. PS3 can run some things like polygon counts xbox360 could NEVER manage, but hey, PS3 doesn't have enough ram to run a UT4.0 game like gears of war. Frankly, the two systems are evenly matched in terms of computing power.
The PS3 edge in performance is offset by the ease of developing for the 360.
- Ok, you must admit that was the most creative cussing this site have ever seen -
You keep saying the 360 is easy to develop for. Anything to back that up with? Or are you just thinking of XNA?
I found this interesting -
"The cheaper price may mask fatter profits for developers. Consumers buy Wii titles for 17 percent less than next-generation console games, but publishers say development costs for Wii are only half as much -- or less. THQ Inc. Chief Executive Brian Farrell said that investment in a next-generation video game can run roughly $12 million to $20 million, while a title for the Wii could be in the $5 million to $8 million range."
Really makes you think where all these upcoming game studios are going to go, doesn't it.
I talk to two devs regularly, and I can say the following. The PS3 is an absolute bitch to program for, I'd post the massive string of explicitives he used to elaborate on this; but you get the idea. The Wii is easy as pie, considering it's essentially just updated GC dev software, which he has been using for the last 4 years, and it was easy to begin with(Plus you can teach the remote basic things [advanced stuff still requires tweaking]). He's also completely in love with all the middleware packages that come with the Wii (specifically Havok).
Neither of them have even come close to an X360 dev kit though.