A better definition of Grid Based Games with some examples.
Grid Based Games
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Definition - The game must take place on a grid. The character MUST be locked into a cell on the grid. If you want to make the grid movement smooth, that's fine, but the Characters MUST be locked into the grid (Think Old school Final Fantasy).
Examples:
Zelda (1 for NES) does NOT count as a grid based game, as only the map was grid based; the movement was "free" (Not locked into the grid)
Diablo does NOT count as a grid based game, again, only the map was grid based, the movement was "free"
Fallout DOES COUNT as a grid based game, as your character was locked into "cells" for movement
Shab, it seems awefully like your trying to disqualify games based solely on YOUR interpretation of the phrase "Grid-Based".
If you're the one completely in charge of handing out the prizes, and providing them, you should feel free to do it.
However, if there are judges, like you've said, and if clickteam is providing prizes, like you've said, you shouldn't be taking it upon yourself to offer the sole definitions of what games will be allowed in. Seems more like it should be up to the judges to decide if the final product fits the description or not when it is submitted.
Everyone has a different opinion of what a "Grid based game" is, just like everyone has a different opinion of what an "RPG" is. Some people refuse to call games like Final Fantasy RPG's. Some people call Zelda an RPG. If you asked a Blizzard Entertainment developer if Diablo was grid based, he'd tell you of course it was (Every single blizzard game is gridbased). Likewise with Zelda 1, the only thing that *wasn't* gridbased was movement.
(Actually in diablo, movement was gridbased too. It was about a 16x8 grid, very small)
"your game must take place on a grid of some type"
-> Check
"it MUST take place on a grid"
-> Check
I seem to have complied with that -_-
Anyway, my game already fits your ex post facto description, since the "free movement" is actually just a little illusion created by moving all onscreen tiles inbetween normal grid movement, in order to make it appear smooth.
But what if someone else out there created a game that fits your first description but not the new one?
I think you shouldn't simply reject a game, but have its grid-ly-ness taken into consideration while scoring.
Ok, I asked the judges what they think "Grid Based Games" are; if there are any discrepencies on what the judges think, then it will be changed. Until then, stick with the new definition.
As I've repeatedly stated before, all the final rules will be on the Compo Page. It was originally going to be up today, but with this issues, it will have to wait till tomorrow.
Edited by the Author.
Craps, I'm an old man!
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 15/12/2004
Points 2659
18th November, 2006 at 23:27:38 -
If the characters aren't locked into cells you could make any game. Use Shab's definition, because if you haven't noticed, he's running it, and can disqualify you at will.
Yah, but like AndyUK pointed out; many of us have already started (maybe even finished) our games, and will definately not be able to remake them to comply with new, ex post facto rules.
So its just a good idea to accept pretty much all games, provided they have some quality, and take grid-ly-ness into consideration while scoring, like you would anything else.
Shabs just judge and jury, not executioner
I really don't personally mind. I don't forsee any good games being excluded for something so trival.
Zelda 1 for NES isn't free movement, it's locked. And no, Shab's rules are completely fair. He stated that those weren't complete rules in the first place, so people who started right away knew they might have to change their games based on new rules. These new rules are completely fair.
If his new rules said your game had to be isometric grids, star a black elf named Sparky and include at least 10 pictures of yourself naked, people might start complaining about it being unfair.
That really goes with any backwards rule changes (ex post facto).
Then again, the first character you meet in my game is a black elf named Sparky...
Actually Zelda 1 was a combination of the two, it was free on whatever axis you're moving on, but when you changed axis it knocked you into the nearest column or row (in intervals of about half a block). Really wierd way of doing it actually.
n/a
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 15/12/2004
Points 2659
19th November, 2006 at 00:40:33 -
"I really don't personally mind. I don't forsee any good games being excluded for something so trival."