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jetleejoe



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  20/10/2006
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20th October, 2006 at 07:57:14 -

Hi everyone.

I've just recovered an old install file I made with TGF 1, there is the .gam but when I try to open it under TGF 2 it says that it's protected. I don't have the sources anymore, it's a game I made 5 years ago and it doesn't not run properly under windows XP, but with TGF2, i've tested an old source version and it worked great.

So my question is, how can I open a protected TGF1 .gam in TGF2 ? Or just be able to play my TGF1 file with TGF2 runtime.

Thanks.

Joe

 
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Phredreeke

Don't listen to this idiot

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You've Been Circy'd!VIP MemberPS3 Owner
20th October, 2006 at 11:05:52 -

I recall some clever guy cracked the protected .gam format. However, he wouldn't release details cause he didn't want people to hack eachothers games. Also, for a time Clickteam would "unprotect" people's games if they supplied proof that you were the creator. However, they have now lost their software for doing so.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

axel

Crazy?

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  05/02/2005
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Game of the Week WinnerYou've Been Circy'd!
20th October, 2006 at 11:13:38 -

Lol, bibin wrote some article on stealing sounds from protected TGF source files. He's such a HAXXER.

 
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Phredreeke

Don't listen to this idiot

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You've Been Circy'd!VIP MemberPS3 Owner
20th October, 2006 at 11:14:45 -

Yes, I remember some software that would let you do that.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

axel

Crazy?

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  05/02/2005
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Game of the Week WinnerYou've Been Circy'd!
20th October, 2006 at 11:22:36 -

Oh yeah, you could steal wavs from TGF files with ModPlug, since TGF doesn't compress the sounds or something.

http://www.create-games.com/article.asp?id=1686

Hehe, we're a bit off topic here now

 
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Radix

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20th October, 2006 at 11:50:14 -

There's a little resource extractor thing that lets you steal wavs/midis and possibly other things from any running klik app, too.

 
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jetleejoe



Registered
  20/10/2006
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20th October, 2006 at 12:12:18 -

well I've got enough evidence that i've made the game, so what can I do ?

 
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Peblo

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I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
20th October, 2006 at 12:28:41 -

Find firespell.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

axel

Crazy?

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20th October, 2006 at 12:52:33 -

Haha

 
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Knudde (Shab)

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Crazy?

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  31/01/2003
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20th October, 2006 at 14:30:35 -

Heh, I remember that Knp games just extracted the music/sound files right in the same folder at runtime. SOO easy to snag sounds back then.

 
Craps, I'm an old man!

X_Sheep

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20th October, 2006 at 15:22:24 -

Shab - It didn't extract them. They are always external.

 
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Knudde (Shab)

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20th October, 2006 at 15:56:30 -

is was stored in a compressed .snd file though. Once you ran the game, it got uncompressed and easy to copy.

 
Craps, I'm an old man!

Bibin

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20th October, 2006 at 22:56:09 -

I've succesfully gotten a protected game to display the game title in the little "game name" box on the TGF1 load screen. It sees that it's a game (doesn't give the "this ain't a game bish!" warning) and when it finishes loading it craszhores. I've gotten "pick object from another game" working on [ommitted game name] but once I place the object it crashes usually.

 
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Radix

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21st October, 2006 at 01:41:25 -

You could swap the sound files around between different knp games too, which was sometimes amusing.

 
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Bibin

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21st October, 2006 at 08:32:09 -

That does sound fun.

 
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