Ok, so I know you all hate me and all, so this should come as good news. I FINALLY got a mac, and at first I experimented with ways to run MMF on a Mac (Dual Booting Windows, Virtualization, Emulators), but I finally decided I wanted to be a mac developer, not a windows developer using Mac. So I went out and found a thing called RealBASIC. It's kinda like VisualBASIC except it runs on Windows, Mac, and Linux, and isn't a piece of crap. For anybody interested, you can get a 30 day free trial at RealSoftware.com . I have already learned a lot about REALbasic. As a final thing for TDC, i'm gonna make TDC Downloads Downloader for Mac! Ok, so maybe not, but I tried to make something like it and it's screaming fast (Partly because REALbasic compiles your apps, and partly because it's running on Mac OSX).
So, if anybody cares, you will be able to keep up with me on http://www.keatontech.com (Soon to be redesigned ... AGAIN). I think i'll save 400 bucks and not get REALbasic Pro, which means that my apps will only run on Mac OS X. I might drop by every once and awhile, but I think i'll migrate to the REALbasic forums. Buh-Bye. *Walks into the sunset without looking back*
I've got to disagree - it's very easy to pick up a new programming language even if you arn't very good at MMF. Fact is, there are books, articles and courses on programming languages - while there are hardly no books on MMF, plus you can't take courses on MMF..
So good luck Keaton - hope you're new coding projects are good and everything. Although I don't have/want a MAC so I won't be able to use whatever you make
The only reason we're really here is because we're too lazy to learn proper coding (plus MMF is quicker and easier). If you actually spend time on it, then learning to code isn't hard at all (anybody can do it). It's all the maths stuff that's the hardest bit in my opinion (and MMF isn't the only thing that uses maths).
I've got books on C and all kinds of other languages - I just don't have the time to read them and learn them. Plus I'm too lazy
MMF != real programming. MMF is a lot easier with simple graphical stuff, but real programming is a lot easier when you don't want to worry about animations and collisions.
You'll be back. Soon enough you'll miss the thrill of releasing a piece of crap game in 3 hours compared to the 3 months it'd take with a real programming language
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I think I tried realBasic or whatever it's called. It was a little shit. fuck, with a Mac you get XCode2 so go forth and use that. XCode3 is due out with Leopard.
Funny isn't it Keatonguy, before you get a mac you plan out how you can still run MMF (Virtual PC, virtualisation, Boot Camp)... but once you have it you don't care for it since you have XCode and other grander options available.
"Itís designed to facilitate development of applications, tools, frameworks, libraries, plug-in bundles, kernel extensions and device drivers. Xcode supports developers using C, C++, Objective C, AppleScript and Java." It's everything. Like MMF in it's simplicity but can do oh-so much more.
Flava - .app, it contains all the files (music, drivers -if needed, graphics etcetc) in one file for easy transport, but you can browse it like a folder too. without trying to make insecure people flare up, it's one of the little things I like about OSX. getting a system back to normal after a format requires nothing more than copying the .app file from the backup source to the systems application folder. no installation needed.
@Oh yes, that makes total sense. If you cant get the hang of MMF, theres no way in hell you can do well in full blown coding without going through more shit then you delt with here at TDC.
While I generally would agree with that statement, even though I'm not very good a click programming, I did some very decent C++ programs, the best being an AIM-style command-prompt-based chat program. The best part is that it works.
Keaton, if you are really serious about this. Go out to a library or buy a book about C++, insert the OSX DVD and install Xcode2 and give it a whirl. There are plenty of books available and seeing that C++ is a very common language you should be able to get loads of help from various sites. I'll PM you with a few Mac development forums, very friendly guys there who will certainly help if you ask.
It is possible for somebody who struggles with 'interface based coding' (such as MMF) to then go onto (eg.) C++ and not struggle at all. Just thought I'd speak out against this crazy misconception.
SAWBLADE L@@KZ AWESUM!
By a route obscure and lonely,
Haunted by ill angels only,
Where an Eidolon, named night,
On a black throne reigns upright,
I have reached these lands but newly
From an ultimate dim Thule
From a wild clime that lieth, sublime,
Out of space
Out of time.
@Jimmy: Yeah, I got Xcode, but it's not cross-platform now and it never will be, the nice thing about REALbasic is that you can buy a standard version that only exports to 1 OS, or, you can but a pro version that exports to Win-duhh-s, Mac, and Linux. So if I ever decide to make a cross platform app, all I have to do is buy RB pro, not learn another language. I am thinking about learning Java though, and I hear Xcode has Java stuff too. Oh, and I think I wanna develop applications, i'm sick of 2D games, plus I don't wanna give money to clickteam rip-offs.
@Flava: I agree that the math part is the hardest, there are a lot of programming 'concepts' that you learn in MMF. So it's actually quite easy to learn a new language. Also, REALbasic is quite similar to MMF because it has the equivalent of the level editor, so you don't have to code the UI, just the events.
Clickteam rip-offs. Hopefully that isn't aimed at Clickteam themselves, because they are a great company, even if they are small. You can't really be sick of 2D games either, you didn't make any good ones (didn't look like you even tried), but I will be the first to admit that if you can't design games, but have the will to code, chances are you will do much better in application design. I have a friend who couldnít make shit in MMF, but he decided to take up coding and heís doing pretty well. So perhaps your goal isn't that far off. Good luck.
@BrandonC: I meant that saw-blade-software is ripping off clickteam.
@DaVince: Oh yeah, you're running Linux aren't you. I tried Suse 10.1 when I got sick of Windows Vista, and I decided that it was better than Windows, but too hard to use. I did manage to get MMF 2.0 working in Wine though. Anyway, i'll stop back here every once and awhile, which of course means you'll see a post in 2 years that says "Oh man, I missed all you guys, I was just surfing round the neighborhood and thought I'd stop by."
I just clocked my REALbasic app running at 2 million code cycles per second. Of course, it wasn't doing anything except for calculating it's own FPS, but i'd like to see MMF run that fast.
DaVince This fool just HAD to have a custom rating
30th August, 2006 at 11:25:19 -
Is that French? lol
SuSE 10.1's fine for me. But I dualboot because good apps are found on both distros.
Also, some people are making a Windows alternative, that can run EXEs and whatnot. Non-MS Windows, and pretty buggy in its current stage.
I'm sure Xcode can export to a windows executable. if not C++ then a cross platform language like Java will be useable.
I just got virtualization working with Parallels. This is pretty incredible. I can now run any Windows application within OSX. talk about massive compatibility on one single machine. Apparently Linux is to be added to the support list soon. MMF1.5 is running at full speed here. Sure you want to leave it behind Keaton? Currently got Logic and Pixen (OSX) for music and graphic production and MMF (Windows) open for the actual game source. this is great