The Daily Click ::. Forums ::. Klik Coding Help ::. I cannot, for the life of me, get MODs to work with DMC2 in TGF.
 

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Matt [cash money klikaz]



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23rd August, 2006 at 08:33:23 -

I can get .wav's and mp3s to work, but not MODs for some reason...

ideas?

 
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AndyUK

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23rd August, 2006 at 08:38:23 -

More information please.

tell us what are you doing step by step, so we can see what you're doing wrong.

 
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Deleted User
23rd August, 2006 at 08:43:50 -

When playing a mod file you must use OpenModule instead of OpenStream.

 

Matt [cash money klikaz]



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23rd August, 2006 at 08:44:48 -

Start of Level: InitBASS()
OpenModule(file="c:\music\m02.mod", looping=0)
Timer=1 second: PlayModule()

 
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Deleted User
23rd August, 2006 at 08:52:34 -

That should work...

 

Matt [cash money klikaz]



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23rd August, 2006 at 08:55:50 -

Image

 
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DanielRehn



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23rd August, 2006 at 09:09:04 -

If I'm not misstaken it requires a dll to get mods to work.. Think it's called bass.dll... do you have that one?

 
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Matt [cash money klikaz]



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23rd August, 2006 at 09:24:56 -

edit: I'm pretty sure I have bass.dll in the right place -- I put it in the windows\system folder AND in the same folder as the game file.

Image Edited by the Author.

 
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Spiriax



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23rd August, 2006 at 11:31:54 -

If mp3's have worked then it doesn't have with bass.dll to do at all as bass.dll is needed for mp3 use also with the DMC2.

Firstly, I personally never include the partitions when telling the DMC2 what to play. If the file in question is in the same folder as your program then just tell it to play "m02.mod", or "music/m02.mod", if you have a music folder there of course. If playing music with DMC2 would work when placing the file on a whole different place on your computer than your program, then the people who downloads it would have to place it under the exact same folder and partition as you.

Other than that you may want to separate the events between "InitBASS()" and "OpenModule", maybe, as a little thing.

 
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Matt [cash money klikaz]



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23rd August, 2006 at 11:54:19 -

I've tried putting the file in various folders, and I've even tried using different MOD files with different filetypes, like .mod and .it, but nothing works. I have also separated the actions (initBASS, openmodule, playmodule) into different events, and I have tried various ways of capitalizing the name of the MOD file, and nothing works.

ARHGHGHGHGGHHG

 
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The_Antisony

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23rd August, 2006 at 12:04:15 -

Try grabbing a newer version of bass.dll. I know it probably doesn't make any sense what-so-ever, but I was running into near random problems playing MP3 files through DMC2. Sometimes the file would start, and sometimes it wouldn't. Sometimes it'd even lock up TGF and force me to CTRL-ALT-DEL my running .gam project.

Also, ensure DirectX is enabled, as bass.dll requires it.

You should be able to download an updated bass.dll from here:
http://www.un4seen.com/



 
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Matt [cash money klikaz]



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23rd August, 2006 at 12:24:33 -

I downloaded what I think is a newer version of bass.dll, but no dice. This is beyond frustrating.

 
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David Newton (DavidN)

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23rd August, 2006 at 12:43:20 -

Put up your .gam file somewhere - if the same thing works on other computers then we'll have more idea where the problem is.

 
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Matt [cash money klikaz]



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23rd August, 2006 at 13:48:56 -

http://www4.ncsu.edu/~mrwilso3/dmc2.zip

Give it a shot. Maybe it's just my system.

 
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DaVince

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23rd August, 2006 at 13:50:38 -

Redownload the extension, it should have the correct version of BASS, and fix any problems the extension might have had (like a corrupt file?).

 
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