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MasterM



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10th August, 2006 at 17:36:51 -

Lets make this thread a showcase of games with a very good level design so we can compare them and learn from them.
Post screenshots, maps or just comments about commercial and non commercial games.


 
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Ski

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Candy Cane
10th August, 2006 at 17:49:47 -

I take it we're talking 2D so:

Commerical: Locoroco for the PSP has some amazing levels, the physics engines are so cool Also, Metroid prime Hunters has some interesting levels. Using the ball-morph mode to reach secret areas etc. I also have a Sonic game for GBA that has a cool musical level thing that I always remember.

Non-Commercial: I pretty much like Zerotau's games Skydragon, crazy though he may seem, can also design some pretty interesting levels

 
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axel

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10th August, 2006 at 18:29:54 -

Yeah, both the GC Metroid games had pretty good levels.

And klik-wise, I'd say Treasure Tower. Even though the levels were short, they were pretty clever.

 
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MasterM



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10th August, 2006 at 19:03:55 -

yes I am only talking about 2d games

who or what is Skydragon?
what is your avatar from, adam?


" both the GC Metroid games had pretty good levels"
never played those - no 3d anyways, please. thank you very much

i thought somebody would say ED

 
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Ski

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Candy Cane
10th August, 2006 at 19:13:51 -

Skydragon is a kliker on this site- Hes a good programmer although he wont admit to it! My avatar is secret! ...I think lol

 
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Dustin Gunn

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11th August, 2006 at 07:57:24 -

Yoshi's Island has the best 2D level design. This is not up for debate. 60 long-ass levels each with one or more unique gimmick and a great scoring system.

 
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Dr. James MD

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11th August, 2006 at 08:41:32 -

Turrican 1 and 2 (not 3). Lovely grand levels.

Yes to Prime. Castlevania Aria and Dawn of Sorrow for a huge sprawling map.

 
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Candy Cane
11th August, 2006 at 10:30:02 -

Dustin, I agree, I nearly put Yoshi's Island also

 
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RenatoDep

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11th August, 2006 at 12:19:50 -

Sonic 1, 2, 3 and Knuckles. Ristar (Sonata Level). Sonic Advance 1 through 3. Lemmings. Lots of Megaman Games. Astal. I'm sure I am forgetting lots

 
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axel

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11th August, 2006 at 13:14:51 -

Oh, Lyle in Cube Sector!

 
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AndyUK

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11th August, 2006 at 22:39:35 -

I'd say the first three Sonic the hedgehog games are pretty good with level design. but that fact the game engine allows a lot of high speed freedom helps the level designer.

i'm sure there is a website with level maps somewhere,


http://www.randomsonicnet.org/srz/index.php?page=sonic1/maps.htm


there ^

 
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Candy Cane
11th August, 2006 at 23:15:14 -

I need to get sonic rush, Its meant to be pretty cool I remember seeing a trailer of sonic for the GBA where he ran through some cool spirals and up the side of some walls, lol I bought it for these features

 
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AndyUK

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12th August, 2006 at 10:26:12 -

ive got sonic rush. But you know that already Adam?

It's alright since it's mimmicking the 2d sonic games to an extent. Go really fast and build up a rush metre to go faster.

But it's bogged down by tons of bottomless pits

the level design isn't so good for a sonic game because you need to replay levels and learn the layout for various things. Like avoiding bottomless pits or enemy layouts.

 
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Candy Cane
12th August, 2006 at 10:36:33 -

Yes I know you have it I got stuck on my GBA sonic in some weird canyon place, I could never complete the level

 
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CsaR

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12th August, 2006 at 10:46:53 -

I like Castlevania symphony of the night's level design. You never really knew if you were headed the right way but eventually you went the right way anyway.

 
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