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Saknarstaemband



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  05/08/2006
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5th August, 2006 at 05:09:41 -

Im making a platform game with falling boxes. Although i find it hard to not use the orginal platform movement. I use many boxes, and if i try to make my own platform movement, They just fly up into the sky. Anyone got ideas how to solve this? I didn't really know were to ask, so sorry if this is the wrong place. Im new.

(Im using mmf 1.5)

 
- Well, what now?

Jakob37



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  07/08/2005
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  541
5th August, 2006 at 05:15:42 -

I don`t really understand what`s your problem is but here is a link to how you makes your own custom movement:

http://www.clickteam.info/kb/start/index.php?showtopic=315

 
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Saknarstaemband



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5th August, 2006 at 05:24:05 -

Does it really work with four collision markers to every box? (already know how to make a custom platform movement.)

 
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Jakob37



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5th August, 2006 at 05:27:44 -

I have tried the one I posted above and it works fine for me.

 
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Saknarstaemband



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5th August, 2006 at 05:31:08 -

Never thought of that i could use one collision markers to every box.

 
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Jakob37



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5th August, 2006 at 05:33:52 -

Neither had I before I readed this article

 
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Saknarstaemband



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5th August, 2006 at 05:37:47 -

wait a minute. how do i identify the collisionmarkers with the box its attached to? It seems like all the boxes freezes if one bottom collisionmarker collides with the ground.

 
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Jakob37



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  07/08/2005
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5th August, 2006 at 05:42:22 -

I don`t really understand what you mean, do you have more than one object which use the custom movement and the detectors?

 
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Saknarstaemband



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  05/08/2006
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5th August, 2006 at 05:46:00 -

(Yes) As I said. I will need alot of boxes. And thats whats the problem is. I need a smoot not buggy platform movement. But i can only attach it to one singel object a time. Unless i make a new object for every box (will be 5 object for every box included the collisionmakers) i will be stuck with this problem

Image Edited by the Author.

 
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Jakob37



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  07/08/2005
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5th August, 2006 at 05:50:04 -

I guess that you have to make one movement for each object...
But when you have done one, can you not just clone the events and the object? I would be many objects/events but you can do it within a resolable time

 
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Saknarstaemband



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5th August, 2006 at 05:51:10 -

Clever Lets se if it works.

 
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Jakob37



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5th August, 2006 at 05:56:21 -

I think that it will work but you can never know surely with MMF

Anyway, good luck with you game

 
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Saknarstaemband



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5th August, 2006 at 06:01:55 -

Thanks ditto.

 
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Werbad



Registered
  18/09/2002
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5th August, 2006 at 06:02:13 -

I could make an engine without colission markers... Must the boxes be able to collide with each other?

 
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Saknarstaemband



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5th August, 2006 at 06:04:09 -

Im afriad so. You could?

Image Edited by the Author.

 
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Saknarstaemband



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5th August, 2006 at 06:12:41 -

Any progness?

 
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-Vinny-



Registered
  12/01/2005
Points
  436
5th August, 2006 at 23:07:55 -

read this article, it shows you how to get everythign to share one set of detectors
very good article in my opnion

 
Vinny

-Vinny-



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  12/01/2005
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5th August, 2006 at 23:08:02 -

read this article, it shows you how to get everythign to share one set of detectors
very good article in my opinion

 
Vinny

Dustin Gunn

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6th August, 2006 at 02:25:57 -

do yourself a favor and learn detectorless movements

 
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Radix

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7th August, 2006 at 07:01:59 -

I've done a detectorless falling boxes engine in 1.5, but it's slow as hell once you have more than a couple dozen of them. It was just a quick thing to test something else though, so I don't know if it can be done better.

 
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Werbad



Registered
  18/09/2002
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7th August, 2006 at 09:50:18 -

Some people doesn't seem to understand HOW to make detectorless movements... I made one for him using 8 lines... Still supporting colission with ground and other boxes, and I didn't get fps loss until I had a 100+ boxes on the screen...

 
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