The Daily Click ::. Forums ::. General Chat ::. MMF2 status anyone?
 

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Master of Nothing



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24th May, 2006 at 00:59:20 -

This highly anticipated product has been countless times. Does anyone know the current status or new release date, or if it will ever come out?

 
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Retired Kliker Lazarus

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24th May, 2006 at 01:01:20 -

Clickteam abandoned it. Didn't you hear?

 
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RenatoDep

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24th May, 2006 at 01:14:11 -

Who knows??? Clickteam has not said anything about a release date, it will probably be released in a fifty million years

 
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vortex2



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24th May, 2006 at 01:19:57 -

Soon

 
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Silveraura

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24th May, 2006 at 01:21:40 -

It's in beta testing, so it cant be to much far off. (Even though it's been in beta testing for a while now.) The longer in beta, the more bugs that are busted. That is, if Clickteam is serious about MMF2, which I'm sure they are.

 
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AndyUK

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24th May, 2006 at 03:51:23 -

with the amount of bugs in the currant crop of click products, they may as well let us have MMF2 now and release a few more patches. Because there surely will be tons of bugs in the 1.0 release.

 
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24th May, 2006 at 04:09:25 -

Actually, correct me if I'm wrong, but wouldnt it be the 2.0 release? Multimedia Fusion 2.0, MMF1 is actually MMF1½ if you think about it. Sorry, continue.

 
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24th May, 2006 at 04:12:20 -

Here's the monthly "Where's MMF2" post.

 
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24th May, 2006 at 12:02:50 -

Hah.

 
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24th May, 2006 at 12:29:48 -

I think I have an inkling when it'll be released.

Image Edited by the Author.

 
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axel

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24th May, 2006 at 14:02:04 -

but ur not alloude to tell us sir-see, i nowe

 
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The Chris Street

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25th May, 2006 at 18:52:37 -

Yup.

 
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AndyUK

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25th May, 2006 at 23:51:09 -

@ Brandon: No, 1.0

@ Axel: surely you mean Sir-key?

 
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Klikmaster

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17th June, 2006 at 19:17:41 -

http://mmf2.ovine.net/

 
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-Nick-

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17th June, 2006 at 20:16:28 -

Ooh, all looking very nice. Not too sure they should've messed with the button layout or anything, that'll just confuse people for a while. Does anyone know the rough price it will be?

 
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Keatontech!

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17th June, 2006 at 21:37:29 -

Hmm, I was really hoping there'd be something big, but it's mostly just interface and performance improvements. I mean, that's important, but it doesn't make me wanna go out and buy the developer version or anything.

 
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18th June, 2006 at 08:38:02 -

I like the look of MMF2. I'm glad they didn't go M$ on it and instead of having it shiny and "cool"-looking they went with professional and clean-looking. Yes the interface is very similar to 1.5 and I think that's fine. "Don't make it different, make it better!"

Looking forward to using layers in games!

 
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axel

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18th June, 2006 at 09:34:40 -

Yeah, no more laggy parallax

I'll go for developer version, absolutely.

 
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18th June, 2006 at 13:40:47 -

Is it only me or has anyone else had difficulties working with the animation speed controls? In TGF you'd never get the animation go in the speed you actually wanted. In MMF 1-1.5, I've actually got no clue if it's better or worse. It's something, but i'm not sure what. =S

I hope that it'll be easier to work with in MMF2. This time you're able to decide the frame rate so that may make it easier to get the animation speed you want.

 
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David Newton (DavidN)

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18th June, 2006 at 13:57:53 -

Yes, I find that the speed of the animation in the editor bears very little resemblance to what it is in-game.

 
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RenatoDep

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18th June, 2006 at 15:58:21 -

I can't wait! I'll definetly get the developer version

 
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DeadmanDines

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19th June, 2006 at 09:40:28 -

As far as the new features like alpha maps, dynamic rotate and scale functions, auto-paralax, etc are concerned, i'm a little worried.

I remember when I had TGF and was looking forward to using the smooth frame transition fades and edge-smoothing effects of MMF1.5. But in reality, these turned out to be very slow indeed, and (in the case of edge-smoothing) not practically viable.

I'm concerned that Clickteam are wooing us with all this cool stuff that might not be as efficient as they sound. It's not unlike CT to make a cool feature that works for four or five objects but runs like a dog upwards of 30.

Are those who've been given betas of MMF2 allowed to say whether it's been running slow or not?

Perhaps just say "DON'T WORRY" if it's fine, or "WE CAN'T COMMENT" if you're not allowed.

 
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Tigerworks

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19th June, 2006 at 09:57:02 -

It runs OK-ish. Nothing like having the hardware acceleration, but apparently they're using the Pentium MMX instructions, so it won't be TERRIBLE.

 
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19th June, 2006 at 18:02:42 -

I won this program 8½ months ago. That's quite some time.

 
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-Nick-

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19th June, 2006 at 18:04:50 -

Lol, a painful wait for you .

Does it come with a sound effects CD again? And if so, are there sound effects more suitable for using in games this time?

 
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DaVince

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20th June, 2006 at 11:30:24 -

It's not unlike CT to make a cool feature that works for four or five objects but runs like a dog upwards of 30.

Let us hope it will run like a greyhound then...

 
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vortex2



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20th June, 2006 at 13:36:58 -

Seems faster to me, but you will just have to wait and see for yourselves. Hardware Acceleration would be nice, hopefully they will eventually get it in for a patch.

 
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Destroyer (CrobaSoft)



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21st June, 2006 at 13:13:24 -

They just announced It'll be out on June 30th
http://www.clickteam.com/CTforum/showflat.php3?Cat=&Board=click&Number=301749&page=0&view=collapsed&sb=5&o=&part=

 
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