When I try to add sounds to my game in TGF the sound file some times get lost and turn into something unreadable like this: "áw8hC". After that the file won't play! Anyone know how to fix this most irritating bug? If I do succed adding a sound file all the "áw8hC" is by no reason turnd into that sound as well. This is very annoying, please help.
I had to fight that bug a lot in P3D, and a couple others. A good workaround is to open the WAV file, save it under a different filename. Delete the old event, and make a new one. If that doesn't work, convert the WAV to some other kinda bit depth, like maybe 16 bit, and maybe then convert it back again. It's worked for me so many times.
But I'm pretty sure that people who are here who still use TGF probably stick to it because:
a. A much better interface.
b. Doesn't cost so much.
Sure, MMF has many benefits, but it's not worth $400. And who wants a home version with a ending splash screen?
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames
Assault Andy Administrator
I make other people create vaporware
27th March, 2006 at 08:21:06 -
Bibin don't be silly. MMF isn't $400.
"The standard version is $99.00
The professional version is $299.00"
As for the other reasons such as "A much better interface", TGF's is dated and looks very much like KNP. However I don't want to go offtopic into another MMF vs TGF debate, search the forums for more reasons.
i do get another problem where sounds repeat during runtime and make the game freeze unless i hold down a key.
This happens with MMF as well though, so it could be a compatibility issue with my sound card or something.