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Nudlez



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25th March, 2006 at 14:45:52 -

When I try to add sounds to my game in TGF the sound file some times get lost and turn into something unreadable like this: "w8hC". After that the file won't play! Anyone know how to fix this most irritating bug? If I do succed adding a sound file all the "w8hC" is by no reason turnd into that sound as well. This is very annoying, please help.

 
Fore those that speak swedish: http://logografen.blogspot.com

axel

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25th March, 2006 at 15:09:04 -

It's a TGF bug. The only way to get rid of it is by converting it to MMF.

Get MMF.

 
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Nudlez



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25th March, 2006 at 15:57:26 -

I will!

 
Fore those that speak swedish: http://logografen.blogspot.com

Knudde (Shab)

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25th March, 2006 at 16:01:03 -

I've noticed that it only seems to happen with certain quality sound files. I believe it's 8 bit PCM.

This problem can also be solved by taking out the offending line of code, saving, closing then restarting.

 
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Radix

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25th March, 2006 at 16:03:02 -

I think it has to do with using sound files of different bit depths.

 
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Nudlez



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25th March, 2006 at 16:26:24 -

Funny then that they putted that kind of samples on the TGF-cd.

 
Fore those that speak swedish: http://logografen.blogspot.com

Nudlez



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25th March, 2006 at 18:45:21 -

Of course.

 
Fore those that speak swedish: http://logografen.blogspot.com

AndyUK

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25th March, 2006 at 20:05:37 -

Hey, axel. Upgrading to MMF is a lazy answer and not worth posting unless there really is nothing else you can do.

 
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axel

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25th March, 2006 at 21:02:16 -

I did help him. I informed him that it's a bug and that it can't be fixed and that the bug has been fixed in MMF. Not helpful, pfft. Now watch my event-editor skillz:

-Axel posts reply
AndyUK: Complain

-AndyUK complains
Axel: Change animation to "kill"
AndyUK: Subtract 1 from alterable value A

-AndyUK value A = 0
AndyUK: Destroy
Axel: Change animation to "Hurray!"
String: Set alterable string to "OWNED LOL"

-Number of andyUK's = 0
End game

Image Edited by the Author.

 
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Klikmaster

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26th March, 2006 at 00:35:46 -

I think AndyUK is one of those people who is scared of mmf

 
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AndyUK

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26th March, 2006 at 16:46:39 -

I'm not complaining, i'm explaining.
You expect him to spend all that cash on MMF to fix a small bug that can be worked around?

I think you misunderstood my post there.

 
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Matt Boothman

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26th March, 2006 at 18:18:53 -

How dare you call yourself Nudlez. Unless it's supposed to be said "Nude Les".

 
http://soundcloud.com/normbo - Listen to my music.

axel

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26th March, 2006 at 18:50:57 -

AndyUK: Well, I can't see how commenting on another person's post can be that much more helpful and worth posting than that what I said.

And there was not much more I could do eh? It IS the only way to get rid of that bug, yes?

 
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Bibin

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27th March, 2006 at 04:52:44 -

I had to fight that bug a lot in P3D, and a couple others. A good workaround is to open the WAV file, save it under a different filename. Delete the old event, and make a new one. If that doesn't work, convert the WAV to some other kinda bit depth, like maybe 16 bit, and maybe then convert it back again. It's worked for me so many times.


But I'm pretty sure that people who are here who still use TGF probably stick to it because:

a. A much better interface.
b. Doesn't cost so much.

Sure, MMF has many benefits, but it's not worth $400. And who wants a home version with a ending splash screen?


 
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Noyb



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27th March, 2006 at 06:05:26 -

The standard version of MMF doesn't have an ending splash screen. http://www.clickteam.com/English/mmfusion_chart.htm

 
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames

Assault Andy

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27th March, 2006 at 08:21:06 -

Bibin don't be silly. MMF isn't $400.
"The standard version is $99.00
The professional version is $299.00"

As for the other reasons such as "A much better interface", TGF's is dated and looks very much like KNP. However I don't want to go offtopic into another MMF vs TGF debate, search the forums for more reasons.

 
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Also creator of ZDay20 and Dungeon Dash.
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axel

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27th March, 2006 at 13:39:34 -

Yes bibin, shuttit you hypocritical twat

 
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Bibin

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27th March, 2006 at 23:36:01 -

Oops, my memory was wrong. I thought MMF standard did though. Hmm... might have to consider it now.

 
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AndyUK

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28th March, 2006 at 16:48:15 -

you know, ive never come across that bug.

i do get another problem where sounds repeat during runtime and make the game freeze unless i hold down a key.
This happens with MMF as well though, so it could be a compatibility issue with my sound card or something.

 
.

axel

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28th March, 2006 at 17:11:41 -

I've had that problem too. Never in MMF though.

 
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