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noPE

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8th March, 2006 at 01:55:58 -

is there anyway in tgf to get rid of the Alt + F4 command to escape from the application?

 
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Pixelthief

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8th March, 2006 at 03:22:50 -

I do recall an extension for TGF that did exactly that, and I might even have it on an old computer, but I don't think you could easily find it anymore online.

 
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Cecilectomy

noPE

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8th March, 2006 at 05:21:09 -

well the reason i ask is because im using dmc2 object and even though i have it stop and close stream at the end of game, when you alt + f4 the game it screws with you computer and wont let you open anything tgf. so you have to go into ctrl + alt + del and close any tgf applications running. so i either have to figure out why dmc2 is doing this (i dont think it should be, never has to me before)or get rid of the alt + f4 command.

 
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Radix

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8th March, 2006 at 05:32:41 -

Can't you just End of Application -> Kill Bass.dll in the Butt?

 
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David Newton (DavidN)

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8th March, 2006 at 10:25:29 -

That's the right way to do it. Disabling the Close feature is just something that will annoy the user.

 
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Silveraura

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8th March, 2006 at 12:33:40 -

Does the End of Application thing really work for anything? I never noticed I've used it a few times and got positive results, but I always thought it was just a fluke. On a partly related subject, would this be the solution to MMF crashing when it exits if you have allotted of objects in the screen? Would it be possible to destroy all objects at the end of the frame or at the end of the application, and avoid this problem all together?

 
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8th March, 2006 at 12:43:34 -

Best thing to do is add a line of coding to every frame - user presses ALT+F4 = terminate bass then end application. you can't add that to global as DMC2 is one of those extensions that refuses to work in the global events list. Along with qualifiers. *sobs*

 
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Cecilectomy

noPE

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8th March, 2006 at 15:13:28 -

i see. cause i know that the display object only needs to be on one frame with create, resolution change, and destroy events and it closes out perfectly fine. and yes phizzy i have it terminate bass as well so i doubt thats the problem.

 
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Silveraura

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8th March, 2006 at 15:24:52 -

With Diamond: Revolution, I stopped everything & terminated the bass. Exits flawlessly every time.

 
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The Chris Street

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8th March, 2006 at 18:53:14 -

If your app has transitions this can often screw up the game with DMC.

 
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Pixelthief

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8th March, 2006 at 22:16:53 -

Does anyone actually use transitions anymore? Seems easier to code them then to code around them -_-

 
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8th March, 2006 at 22:41:43 -

I always use the fades, only because when you have a game that’s above 640x480, MMF just cant handle the large sprite to fade in & out at a smooth framerate. The built in fades are nice and smooth. MMF2 will give everyone a reason to make custom translations though, because the whole framerate issue shouldn’t be there anymore.

 
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Pixelthief

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9th March, 2006 at 03:11:33 -

Theres lots of different ways.

Palette object works nice, but can be a little unstable...

 
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9th March, 2006 at 04:42:21 -

*Sigh* Poor palette object...
Made unusable by Windows before it got a chance to be as cool as it should've been...

Though that's not the point of this thread, so never mind.

 
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10th March, 2006 at 01:12:14 -

To work around that, create a new condition,

Special (the wrench),
has an option been selected?
Click here,
Game,
Exit.

Terminate Bass from that.

 
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Cecilectomy

noPE

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10th March, 2006 at 02:15:25 -

thx but i already fixed it. i put an

+end of game
-close stream()
-TerminateBASS()

on every frame.

 
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Trey



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10th March, 2006 at 03:44:29 -

when I did end of game, it wouldn't work for me...wierd...

 
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