The Daily Click ::. Forums ::. Klik Coding Help ::. Waterish type Blocks in MMF

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Deleted User
22nd January, 2006 at 00:14:29 -

Have any of you ever played the movies? If you have you know about the things were there are just a lot of blocks and they flow around like water. coould someone please tell me how to make somthing like that?



God's God


Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
22nd January, 2006 at 00:55:07 -

You mean like on for example, Ristar, when you are under water the pixels seem to flow? Or in Sonic, alot of the levels, most known would prolly be Angel Island Zone 2 or the Lava Reef Zone 1, where the heat causes things to ripple. If this is what you ment, I'm not sure how to do it, & I'd love to learn how too.

Deleted User
22nd January, 2006 at 04:20:16 -

I mean like Ristar but since you were the only response since i asked the question i don't think people will share thei knowlage...


Windybeard Games


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22nd January, 2006 at 12:26:51 -

to make it look like the pixels flow you could try using a background system box and make a parrallax effect. and as for the heat disstortion you could do it 3 ways. 1 would be an unbelieviably complex mathmatic equation or second woukd be to use the lense object. the problem with effects ;ike that are they are memmory intesive and will prob ruin your game. and the third would be to actually animate then effect youself.





Game of the Week WinnerYou've Been Circy'd!
22nd January, 2006 at 13:06:36 -

An enormous lens object would lag like hell. Use the Perspective Object, you nobs. It's good for stuff like that.

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