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Robbert



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16th January, 2006 at 11:05:48 -

Hi!

I am planning to start working on a Tycoon kind of game; you all know Rollercoaster Tycoon I guess. My idea is to create a swimmingpool or, even bigger, a Campingsite tycoon game. With trailers, tents, all kinds of activities, (outdoor) swimming facilities with all kinds of glides etc Now the only problem is that it is just too big to make it on my own. Well, I could spend a year on it, but I'm not patient enough for that I'm afraid.

Is there anyone of you that would like to get involved in this project, as the one that does the coding. I would like to specialize in graphics, especially in isometric graphics. So, anyone?

 
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Candy Cane
16th January, 2006 at 13:16:05 -

A wild-life tycoon game would be more fun with animals and what not. But then you would need to program them all. Or a safari game.

 
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Candy Cane
16th January, 2006 at 13:24:00 -

Btw, Good luck finding someone to code iso-graphics that you actually position in the game!!! I believe it takes alot of layering?

 
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Robbert



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16th January, 2006 at 15:40:17 -

Yeah it does take a lot of layering. But we got the Layer Object for that

I already came up with a 'script' to give all the tiles of the landscape different Z-values. With the layer object I choose Decrease with Z-values et voila

 
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16th January, 2006 at 15:47:07 -

NOO! NOT A CAMPING SITE TYCOON GAME!! THAT HAS BEEN MY IDEA FOR YEARS!!

Oh wait.

 
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Robbert



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16th January, 2006 at 16:14:18 -

Wait for what?

 
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axel

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16th January, 2006 at 16:22:53 -

I think he's gonna desperately finish his camping site tycoon game in two minutes -_-;;

 
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Keatontech!

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16th January, 2006 at 16:24:10 -

Hmm, i've always wanted to make a tycoon game, i've just never had the time to do it on my own. I'll help code the simulation things (I'm bad at everything that has to do with graphics).

 
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Candy Cane
16th January, 2006 at 16:25:07 -

Hey phart hows the engine going?

 
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Robbert



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16th January, 2006 at 20:23:28 -

Yep with Isometric games you have to have a good knowledge of the coding in MMF.

Well, I have ideas of how to do an engine... but I don't want to. I want to make graphics

 
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Candy Cane
16th January, 2006 at 21:34:29 -

If its camping in America, have Bears attack. If its in the UK have chavs start riots, and if its anywhere else then.

 
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Robbert



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16th January, 2006 at 21:36:01 -

No at places where the sun shines: Spain, France, Portugal, Croatia !

Yeah and maybe UK and USA for the depressive-weather levels

 
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Keatontech!

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16th January, 2006 at 22:42:16 -

well, i'll finish the engine before I work on this, don't worry. I'm STILL working on AI, it's just so freaking hard to make AI that isn't complete crap, or for that matter, does anything at all.

 
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Robbert



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17th January, 2006 at 09:35:27 -

AI is hard to do indeed What do you think of the AI of the visitors of the camping or swimming pool? YOu think that will be easy ?

 
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Candy Cane
17th January, 2006 at 21:31:39 -

Isnt there a battle engine that can just like, use counters?

 
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Robbert



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18th January, 2006 at 12:07:58 -

Well, this topic is turning into a real engine- and AI-making complaining topic

I'll post a screenshot of the game in several days... maybe weeks and ask about it again

 
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Keatontech!

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19th January, 2006 at 22:20:57 -

Well in battle engines the AI's actually have to figure out when to fight, where to go, what attack to use, and if it should flee. Camping and Swimming AI only involves moving them around and keeping some sort of log of what they've been doing (for thoughts and things), in any case it would probaly be more fun to make than battle AI. I'll at least try it if you want me to.

 
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Peblo

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19th January, 2006 at 22:25:58 -

Tigerworks makes things easy with extensions. Look into this stratagy object.

 
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Keatontech!

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19th January, 2006 at 23:58:04 -

Yeah, I was going to use that, but the example file that I looked at didn't seem to work. I'll look farther into it.

 
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Peblo

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20th January, 2006 at 00:02:30 -

Have it run through a loop ONCE using every move on every teammate (without it actually doing damage), to give the enemy a basic idea of what moveset is most effective.

 
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Candy Cane
20th January, 2006 at 01:13:14 -

I would have thought youd just have an animation of the player running at the monster and attacking if he were to use an attack that involved moving? maybe not?

 
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Peblo

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20th January, 2006 at 01:34:52 -

Dunno what you all are on about, I'm talking about the enemy AI.

Image Edited by the Author.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
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