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Fragasnap



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29th October, 2005 at 20:39:54 -

Just out of idle curiosity, if you could add something to TGF\MMF, what would you add?

 
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29th October, 2005 at 21:36:19 -

to tgf i would add everything mmf had.

 
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29th October, 2005 at 22:46:35 -

Scripting!

 
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Crystal Clear (H.E.S)

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29th October, 2005 at 23:04:30 -

Scripting defeats the whole purpose of MMF lol.
I'd add some sort of Web Browsin extension because the ActiveX sucks, and some way to communicate with other programs eg. Sign into MSN for me or somthing like that. not really realistic but would be awesome.

 
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30th October, 2005 at 01:44:26 -

I always wished you would be able to use a tool to define areas of your sprite which would act as detectors (without having any active objects floating around your character). You could make a knight with his sword and shield all in one sprite, defining the sword, shield and body as sections 1, 2 and 3. Does this make sense?

 
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30th October, 2005 at 01:10:53 -

Scripting, for sure.

 
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30th October, 2005 at 02:27:50 -

Scripting would obviously be the first thing that comes to mind. Once I have that, I'd like to be able to directly access MMF's graphics functions so that I could code things like drawing lines, particles, polygons, fill-area, map texture, lighting, etc. Finally, I wish MMF would compile programs. Our games would run so much faster if they were compiled instead of interpreted at run-time as they are now.

 
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30th October, 2005 at 04:39:07 -

Leprechaun Porn.

 
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David Newton (DavidN)

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30th October, 2005 at 04:59:59 -

MMF attempts to lay out events in something resembling scripts anyway (the Event List), so I don't see why it's such a gigantic step to include some way of typing out events instead of hunting around the grid. I suggested something similar a while ago - aren't the conditions and actions we use at the moment based on objects' C++ getter/setter functions anyway?

 
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Keatontech!

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30th October, 2005 at 07:45:53 -

I don't think MMF needs scripting, as Crystal Clear (H.E.S) points out, it defeats the purpose. MMF needs a good 3D extension, the ones it already has are to hard to work with and don't really work in games. I have heard that clickteam is making a good extension for that, but I don't know when it will come out.

 
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30th October, 2005 at 08:08:58 -

forget adding things I'd just like them to take out the bugs.

Better support for larger games would be nice. It takes 3 minutes to save my 20mb game.

 
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30th October, 2005 at 08:11:38 -

Sure, making things easier so TOTALLY defeats the purpose of klik. Yep.

Copying and manually re-ordering triggers in the event editor and hunting for the right box in a grid of two hundred active objects is fucking awesome enjoyment right there.

 
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Keatontech!

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30th October, 2005 at 08:13:51 -

Well I don't need scripting, but other people might. I am actually really bad at scripting, I can't even figure out Basic.

 
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David Newton (DavidN)

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30th October, 2005 at 08:14:13 -

That's more or less what I was getting at.

 
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Keatontech!

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30th October, 2005 at 08:16:19 -

Wow, this has got to be a record, 4 posts in about 5 minutes, every time I reload the page, there's another post.

 
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Johan Hargne (Wartagon)

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30th October, 2005 at 09:16:02 -

Well, it depends on how frequently you reload the page.

Image Edited by the Author.

 
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30th October, 2005 at 09:36:42 -

3D that doesn't look like shit.

 
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axel

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30th October, 2005 at 11:00:33 -

Mode7 really isn't that bad, it's just that it lags like hell, even to view something really crappy

And klikopenGL is... well... it's too complicated for the average klikker

Isn't MMF2 going to have some sort of built-in 3D engine?

 
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30th October, 2005 at 11:00:36 -

If MMF had scripting, you wouldn't have to use it. Just because I can add macros to Word documents or do mail merges doesn't mean I actually use those functions. MMF bascially executes as a load of If statements nested in a big While loop at the moment; the ability to access that script in a Basic-style language is a logical step in my opinion.

 
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Keatontech!

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30th October, 2005 at 12:48:37 -

Mode7 is fine, it is just REALLY hard to make a game with it, and no matter how hard you work you still will not be able to achieve a game that is like the games you buy in stores.I want to create games a little like those, well, almost that good.

I don't think that the 3D plugin will come with MMF2, but I am pretty sure that are making one. Didn't they show that at one of the click conventions (I think it was 2004)?

I know I don't have to script, it's just not what I would add. I think that would take clickteam awhile to make a feature like that, that time could be spent on other features.Also, you can already code in MMF through extensions. The only way scripting could be helpful to me is if it was C++ or something and I could use more of the ActiveX stuff (a lot of the ActiveX things that I have found don't work with MMF).

I don't know about antbody else, but I think it would be really cool to make 3D games and (I know this sounds odd, but some companies do this) 3D Applications. 2D games are fun, but get a little dull after awhile.

I reloaded the page about once a minute.

I hope I have answered all your questions, remarks, comments, insults , ect...


Anyway, I'd also like MMF to have more features for applications, but since I know nobody else cares much about that, I guess I'll just forget about it .

Image Edited by the Author.

 
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Liquixcat

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30th October, 2005 at 18:43:48 -

I hear Gamemaker uses a scripting language, look how much you all love that. Also Jamagic has scripting aswell, and it's sales are through the roof.

The option would be nice, but pointless.

 
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30th October, 2005 at 19:11:15 -

klikOpenGL is great! And it looks much better than Mode7. As for scripting, the main function I would find that useful for is a situation like this:
You have 10 actives, called Active1, Active2, Active3, etc...
You want them all to do something in one line of code:

for (i = 0; i < 10; i++) {
Active(i).x = 10
}

I hope that made sense somewhere.

 
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moonbird99



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30th October, 2005 at 19:33:34 -

yeah I got one - MMF - when you want to import an active object from another game they are so tiny you can't see em properly (unless you have named them exactly) - it drives me CRAZZZZZZY

 
to start press any key ...... where's the ANY KEY??

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30th October, 2005 at 21:12:18 -

a better built in platform engine so you don't need to spend so much time making your own.

3d support would be very nice especially if you could simply use the event editor to manipulate the 3d models, jamagic is hard to use because it's a completely different thing to MMF and TGF (what little i saw/used of it) Having the already familiar event editor would be brilliant.

And maybe a built in music maker like ejay or something.

 
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30th October, 2005 at 23:40:47 -

Scripting would be really nice. Also, possibly a better animation editor?

 
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Crystal Clear (H.E.S)

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31st October, 2005 at 00:50:45 -

The idea of scripting being in TGF/MMF 2 i don't see happening:
"5) Are there any plans to run script actions in TGF 2?
No. We do not want to make this. Scripting is one thing and MMF/TGF is another. "
That was from the Click Convention 2005 from "Francois".

Tigsy created FISI or CFISI i think it was called? which enabled some scripting abilities in MMF, but to create a complete scripting extension for MMF would be too much trouble for what its worth.

I really like Metal Maiden's idea, i dont know how possible itd be but that would be awesome.

"Copying and manually re-ordering triggers in the event editor and hunting for the right box in a grid of two hundred active objects is fucking awesome enjoyment right there. "
I'm pretty sure in TGF/MMF 2 theres gonna be a Find function and maybe even a Find & Replace for the event editor, i remember hearing it somewhere awhile ago not sure if its happening or not.



 
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