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AndyUK

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11th September, 2005 at 20:18:52 -

I was playing some old click games today and I realised that some of the games with built in movement really are just as good as some of the custom ones.

How about we discuss some of the better games that use built in movement, I will name a few. Add more to the list if you can.

Watkins
Fishead 2/3
Tops the pig compilation (sorry)
Hangy's final adventure
scurvy sanchez 1,2,3 (correct me if i'm wrong about this one)
Super bros 1 - 10000 (i thought 1 was fun for a while)

 
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RapidFlash

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11th September, 2005 at 22:01:55 -

Destruction Carnival
Entrance Gate

 
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Windybeard Games



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11th September, 2005 at 22:14:46 -

From what ive seen so far, people push the fact that a custom movement is such a big thing, If your not good enough to better the ones available then you shouldnt bother.
Ive played loads of games with custom movements and its the movement that made the game suck!
Didn't "Lost valley" use built in (if it didn't, you couldnt notice)

 
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Phredreeke

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12th September, 2005 at 07:10:44 -

What's bad about SS movement? =/

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
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hishnak



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12th September, 2005 at 08:03:30 -

The only thing a noticed were the vertical moving platforms were terrible.

 
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Teapot

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12th September, 2005 at 08:05:09 -

I'm making a zelda-style game with 8 dir movement, albeit heavily modified.

 
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AndyUK

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12th September, 2005 at 08:17:48 -

"What's bad about SS movement? =/"

it's not bad exactly just hard to tell from a built in movement.

 
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Dave Matthew (Jester Gaming)



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12th September, 2005 at 14:03:32 -

the jump is triangular for example.
I realized like a day ago that wandering fighter has a quite bad custom movement too, actually.

 
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moonbird99



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12th September, 2005 at 14:17:04 -

yeah I think some custom movements (especially platform ones)make the character jump in an unreal/bizzare way - a bit like 8 direction on a platform - too much elitism about customised movement. Plot/story/graphics more important????

 
to start press any key ...... where's the ANY KEY??

The Chris Street

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12th September, 2005 at 14:24:02 -

I thought Watkins had a custom engine.

Peetwos Revenge
FishHead 3 (didn't like the second)
Atom Boy


 
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X_Sheep

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12th September, 2005 at 14:36:27 -

Peetoo's Revenge felt like a custom movement. The jumps were pretty high but really short. I don't think that's something you can do properly with a standard movement.

 
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The Chris Street

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12th September, 2005 at 16:18:30 -

It was definately a standard engine - with some modifications.

 
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moonbird99



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12th September, 2005 at 17:54:16 -

so are you saying the custom monement with modifications is deemed acceptable - or do you have to have a self designed movement?

 
to start press any key ...... where's the ANY KEY??

Dave Matthew (Jester Gaming)



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12th September, 2005 at 18:32:33 -

a custom movement IS a self designed movement, moonbird99.

 
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AndyUK

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12th September, 2005 at 19:20:44 -

I don't really know about watkins but i'm sure I remember someone else saying it was built in.

 
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Knudde (Shab)

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12th September, 2005 at 20:53:32 -

Shamelessly nominate my own Hellhouse. When it doesn't crash that is.

 
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Retired Kliker Lazarus

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12th September, 2005 at 22:19:10 -

I still say Peanut the Penguin II deserves some credit...

Fishhead 3 had a custom movement.

I think Watkins had a custom movment. But sadly I cannot ask the creator, because he is dead.

 
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vortex2



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12th September, 2005 at 23:57:44 -

When did that happen O_o, his profile shows that he was online 216 hours ago which would be 9 days ago....

 
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13th September, 2005 at 01:34:00 -

"Fishhead 3 had a custom movement."

No, it was the standard movement, I tried to hide it which caused some terrible bugs.

 
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AndyUK

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13th September, 2005 at 08:22:02 -

I had already mentioned Fishead 3

A tell tale sign is when you jump if you are decelerating right (ie not holding right), you will jump to the left instead.

Or losing all momentum when you touch something.

 
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Hayo

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13th September, 2005 at 13:24:59 -

(btw its Fishhead, not Fishead)

 
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AndyUK

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13th September, 2005 at 19:20:14 -

Oh right. Sorry.

 
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Phredreeke

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14th September, 2005 at 05:44:48 -

Hahaha, Fis is the swedish word for Fart. Now lets make a Farthead game!!!

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
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Radix

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14th September, 2005 at 05:49:31 -

How about Fisthead? Guess what you'd do in that game.

 
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hishnak



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14th September, 2005 at 11:00:07 -

Definately man, Make fisthead. You could walk around and slam your head into the enemies to kill them. Then you could pick up weapons and hold them in your head! Dude, that would be awsome.

 
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Radix

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14th September, 2005 at 11:08:22 -

Heh, you aren't perverted enough for this game. However:
Image
Gooseka the Slippery!

 
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Dustin Gunn

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14th September, 2005 at 13:45:57 -

that's akin to asking "Which of your favorite movies has shitty acting?"

 
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AndyUK

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17th September, 2005 at 13:45:55 -

ive got that game, they don't take losing rock, scissors, paper very well.

 
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Retired Kliker Lazarus

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17th September, 2005 at 15:03:21 -

@vortex: I just mean he hasn't really been around lately...and he hasn't released a game for a while.

 
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18th September, 2005 at 04:30:23 -

I'll always remember that game as the game you got to play when there was no game pak in my friend's NES. I guess I'll never find out how THAT could happen (as it's a Sega game )

 
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Teapot

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18th September, 2005 at 05:11:06 -

Um... eah. It was master system, wasn't it? I played it at a friend's house.

 
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AndyUK

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18th September, 2005 at 09:49:02 -

Some master systems 2's had game roms built into it, I knew of some that had sonic the hedgehog built in and some had alex kidd in miracle world.

Anyway lets please stay on topic.

So, Hayo did using the custom movement for fishhead 2/3 mean you could concentrate on graphics and level design? or the game was just quicker to make?

 
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Dave Matthew (Jester Gaming)



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18th September, 2005 at 14:54:53 -

How could a customized movement make the game being developed quicker?

 
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Phredreeke

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18th September, 2005 at 15:19:48 -

Because fixing the standard engine takes more work than actually making a new one.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

AndyUK

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18th September, 2005 at 15:24:09 -

I wrote custom movement by mistake, I meant built in movement.

 
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MasterM



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19th September, 2005 at 09:05:03 -

RapidFlash: "Entrance Gate" hahaha that's fucking hilarious. I mean HOW can somebody even think this game is GOOD?!

Okay well I think
Watkins was amazing (I think I never beat the Bee Level)
Fishead 2/3
ZEB! and Lobotomy and I think The Elk (which had an awesome engine. I mean parallax scrolling in a KNP GAME!)
and I liked Miracolis Quest or whatever the fuck its spelled by that dead company...you know...virtually real

 
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MasterM



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19th September, 2005 at 12:49:03 -

i thought they used a 16X16 square and gave that square the platform engine and the player was always set at 0,0 of that square. there were just some things that worked as "air fields" i think but that is still pretty much the normal engine tgf had. well probably i am totally wrong :-Ü

 
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AndyUK

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19th September, 2005 at 19:46:42 -

It's custom, I copied most of it to my own game, Swordstar.

 
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Tomssuli



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22nd September, 2005 at 11:24:57 -

I made a custom movement that doesn't differ much from the race car movement... Just because I had complaints that people tend to die often in my Lila Nightmare just because the guy stops when trying to change your direction from forward to backward and you have to push down-button again... In games that require speed, built in movement can ruin the whole game!

 
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23rd September, 2005 at 17:54:44 -

anyone say butterfly 660?

 
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