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Radix

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4th August, 2005 at 09:16:28 -

Alien Hominid, Viewtiful Joe 2, about a hundred Japanese arcade shooters, a bunch of puzzlers, and a couple of fighters.

 
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AndyUK

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4th August, 2005 at 11:41:14 -

A lot of people have ignored my Space invaders clone (8 downloads after 3 days) and that was much more fun that making a platform game. Simpler, quicker and easier too.

 
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Rei Ayanami



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  27/07/2005
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4th August, 2005 at 12:57:16 -

I miss when TGF was new and everyone made games with built-in engines and ripped graphics. But now, everyone has custom engines and original graphics... ARGH! That means that i must do the same, and be honest now, how boring isnt it to create a custom engine? ARGHGH!H!!!

 
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Tigerworks

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7th August, 2005 at 16:37:46 -

More OMG WTF TEH COMMUNITY IS DYING propaganda.

To be honest everyone's waiting for MMF2 and in the meanwhile Clickteam's marketing activity is comparable to a dead horse. So there aren't many new people showing up.

 
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Peblo

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7th August, 2005 at 18:07:33 -

Possibly Clickteam was relying on the users to advertise? I came to KNP because I saw a splash screen on a KNP game. Now everyone has MMF or TGF pro and no one gives credit to Clickteam, except in the credits. Possibly splash screens (as annoying and unprofessional as they were) were a good thing? I don't know, I could be totally wrong, because I'm guessing.

 
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clwe



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7th August, 2005 at 18:14:44 -

Am I the only one here who finds creating a new engine for a game an interesting challenge?

...stop looking at me like that, you lot =P

 
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Fifth

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7th August, 2005 at 18:42:57 -

Nah, I find engines fun to make, too. ...and that's usually about as far as I get, really.

 
Go Moon!

hop



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7th August, 2005 at 19:55:31 -

Making the engine is definatly the best part cwle!

Well, besides finishing, but I never get around to that...

 
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Muz



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8th August, 2005 at 22:50:50 -

Designing an engine, having great visions about it is fun. Having your hard work come to life is fun. But working for hours on a custom engine, only to realise that it doesn't work well due to MMF's timing, object handling, and event-based system is not fun.

I kinda miss the days when I'd make some object based ball-movement AI where some guy would hide in the shadows of a tree (on the opposite side of the enemy), fire a few shots, and take cover. It worked so damn well I watched it for an hour . The turret was firing at the people who popped out from trees, sometimes hitting them before they could dodge, or sometimes the people were lucky enough to get enough shots through to destroy the turret.

I'd do it again, but my standards have gone up way too much to use crappy-looking people and turrets anymore .

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Fifth

Quadruped

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9th August, 2005 at 00:41:53 -

Yeah, major letdowns on ambitious engines due to MMF's problems and shortcomings is never fun... but finding crazy workarounds for those problems makes it all the more satisfying in the end.

 
Go Moon!

Peblo

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9th August, 2005 at 01:34:11 -

Yeah, like a real programming language.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

DaVince

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9th August, 2005 at 05:29:02 -

Most real programming languages don't have shortcomings, Peblo.

 
Old member (~2004-2007).

Radix

hot for teacher

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9th August, 2005 at 09:29:06 -

On advertising; MMF2 is not far away so there'd be minimal benefit from strong marketing at this point. There's no point in promoting MMF, and it could be another six months till we see MMF2 so there's no point in advertising that either.

I hope when they do begin marketing again it's geared towards a more mature user. I don't think I could handle an influx of retarded little kids.

 
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AndyUK

Mascot Maniac

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9th August, 2005 at 10:15:51 -

Well I did help clickteam a little, I posted my games on some Final fantasy forum and someone asked what I used to make them, I directed them toward clickteams webpage. But being Final fantasy fans they will probably go for rpgmaker in the end.

Still if we all did that we would only get 1 or 2 new 'Clickers' if any.

 
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